示例#1
0
	void OnGUI()
	{
		// hide the UI during transitions
		if( !_isUiVisible )
			return;

		if( Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android )
		{
			// bigger buttons for higher res mobile devices
			if( Screen.width >= 1500 || Screen.height >= 1500 )
				GUI.skin.button.fixedHeight = 60;
		}

		if( GUILayout.Button( "Fade to Scene" ) )
		{
			var fader = new FadeTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				fadedDelay = 0.2f,
				fadeToColor = Color.black
			};
			TransitionKit.instance.transitionWithDelegate( fader );
		}


		if( GUILayout.Button( "Vertical Slices to Scene" ) )
		{
			var slices = new VerticalSlicesTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				divisions = Random.Range( 3, 20 )
			};
			TransitionKit.instance.transitionWithDelegate( slices );
		}


		if( GUILayout.Button( "Triangle Slices to Scene" ) )
		{
			var slices = new TriangleSlicesTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				divisions = Random.Range( 2, 10 )
			};
			TransitionKit.instance.transitionWithDelegate( slices );
		}


		if( GUILayout.Button( "Pixelate to Scene with Random Scale Effect" ) )
		{
			var enumValues = System.Enum.GetValues( typeof( PixelateTransition.PixelateFinalScaleEffect ) );
			var randomScaleEffect = (PixelateTransition.PixelateFinalScaleEffect)enumValues.GetValue( Random.Range( 0, enumValues.Length ) );

			var pixelater = new PixelateTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				finalScaleEffect = randomScaleEffect,
				duration = 1.0f
			};
			TransitionKit.instance.transitionWithDelegate( pixelater );
		}


		if( GUILayout.Button( "Twirl via Component with No Scene Change" ) )
		{
			TransitionKit.instance.transitionWithDelegate( GetComponent<TwirlTransition>() );
		}


		if( GUILayout.Button( "Blur to Scene" ) )
		{
			var blur = new BlurTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 2.0f,
				blurMax = 0.01f
			};
			TransitionKit.instance.transitionWithDelegate( blur );
		}


		if( GUILayout.Button( "Wacky Blur with No Scene Change" ) )
		{
			var blur = new BlurTransition()
			{
				duration = 1.0f,
				blurMax = 1f
			};
			TransitionKit.instance.transitionWithDelegate( blur );
		}


		if( GUILayout.Button( "Big Squares to Scene" ) )
		{
			var squares = new SquaresTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 2.0f,
				squareSize = new Vector2( 5f, 4f ),
				smoothness = 0.0f
			};
			TransitionKit.instance.transitionWithDelegate( squares );
		}


		if( GUILayout.Button( "Little Squares to Scene" ) )
		{
			var squares = new SquaresTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 2.0f,
				squareSize = new Vector2( 64f, 45f ),
				squareColor = Color.yellow,
				smoothness = 0.1f
			};
			TransitionKit.instance.transitionWithDelegate( squares );
		}


		if( GUILayout.Button( "Ripples to Scene" ) )
		{
			var ripple = new RippleTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				amplitude = 1500f,
				speed = 20f
			};
			TransitionKit.instance.transitionWithDelegate( ripple );
		}


		if( GUILayout.Button( "Fish Eye to Scene" ) )
		{
			var fishEye = new FishEyeTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				size = 0.08f,
				zoom = 10.0f,
				colorSeparation = 3.0f
			};
			TransitionKit.instance.transitionWithDelegate( fishEye );
		}


		if( GUILayout.Button( "Fish Eye (alternate params) to Scene" ) )
		{
			var fishEye = new FishEyeTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 2.0f,
				size = 0.2f,
				zoom = 100.0f,
				colorSeparation = 0.1f
			};
			TransitionKit.instance.transitionWithDelegate( fishEye );
		}


		if( GUILayout.Button( "Doorway to Scene" ) )
		{
			var doorway = new DoorwayTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				perspective = 1.5f,
				depth = 3f,
				runEffectInReverse = false
			};
			TransitionKit.instance.transitionWithDelegate( doorway );
		}


		if( GUILayout.Button( "Doorway (reversed) to Scene" ) )
		{
			var doorway = new DoorwayTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				perspective = 1.1f,
				runEffectInReverse = true
			};
			TransitionKit.instance.transitionWithDelegate( doorway );
		}


		if( GUILayout.Button( "Wind to Scene" ) )
		{
			var wind = new WindTransition()
			{
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				size = 0.3f
			};
			TransitionKit.instance.transitionWithDelegate( wind );
		}


		if( GUILayout.Button( "Curved Wind to Scene" ) )
		{
			var wind = new WindTransition()
			{
				useCurvedWind = true,
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1,
				duration = 1.0f,
				size = 0.3f,
				windVerticalSegments = 300f
			};
			TransitionKit.instance.transitionWithDelegate( wind );
		}


		if( GUILayout.Button( "Mask to Scene" ) )
		{
			var mask = new ImageMaskTransition()
			{
				maskTexture = maskTexture,
				backgroundColor = Color.yellow,
				nextScene = SceneManager.GetActiveScene().buildIndex == 1 ? 2 : 1
			};
			TransitionKit.instance.transitionWithDelegate( mask );
		}
	}
示例#2
0
    private void TransitionToSubroutineWorkspace()
    {
        var pixelater = new SquaresTransition()
        {
            nextScene = 3,

            //finalScaleEffect = PixelateTransition.PixelateFinalScaleEffect.ToPoint,
            duration = .33f
        };
        TransitionKit.instance.transitionWithDelegate(pixelater);
    }
    // Update is called once per frame
    void Update()
    {
        if (isRotating)
        {
            this.transform.localRotation = Quaternion.Slerp(from, to, currentRotateTime / rotateTime);
            subroutineVisualization.position = Vector3.Lerp(subFrom, subTo, currentRotateTime / rotateTime);
            if (currentRotateTime >= rotateTime)
            {
                this.transform.localRotation = to;
                subroutineVisualization.position = subTo;
                subroutineVisualization.SetParent(subParent);
                isRotating = false;
            }
            currentRotateTime += Time.deltaTime;
        }
        if (isMoving)
        {
            this.transform.position = Vector3.Lerp(camFrom, camTo, currentMoveTime/ moveTime);
            subroutineVisualization.position = Vector3.Lerp(subFrom, subTo, currentMoveTime / moveTime);
            if (currentMoveTime >= moveTime)
            {
                this.transform.position = camTo;
                subroutineVisualization.position = subTo;
                subroutineVisualization.SetParent(subParent);
                isMoving = false;
            }
            currentMoveTime += Time.deltaTime;
        }

        if (Input.GetKeyUp(KeyCode.BackQuote))
        {
            CyberspaceEnvironment.Instance.MaximumRAM++;
            UpdateFreeRAM();
        }

        if (Input.GetKeyUp(KeyCode.Escape))
        {
            var pixelater = new SquaresTransition()
            {
                nextScene = 2,

                //finalScaleEffect = PixelateTransition.PixelateFinalScaleEffect.ToPoint,
                duration = .33f
            };
            TransitionKit.instance.transitionWithDelegate(pixelater);
        }
    }
示例#4
0
	private void TransitionToBattlespace()
	{
		var pixelater = new SquaresTransition()
		{
			nextScene = NetworkMap.CurrentLocation.sceneIndex,

			//finalScaleEffect = PixelateTransition.PixelateFinalScaleEffect.ToPoint,
			duration = .33f
		};
		TransitionKit.instance.transitionWithDelegate( pixelater );
    }