/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related _content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { GraphicsDevice gd = _graphics.GraphicsDevice; _batch = new SpriteBatch(gd); _camera = new cCamera2D(gd.Viewport); _camera.Position = new Vector2(500, 500); _animManager = new cAnimationManager(); base.Initialize(); }
public override void Update(GameTime gameTime) { KeyboardState ks = Keyboard.GetState(); cCamera2D cam = PrimalDevistation.Instance.Camera; #if !XBOX360 MouseState ms = Mouse.GetState(); Vector2 where, dir; where = new Vector2(ms.X, ms.Y); where = (where - cam.ZoomPoint) / cam.Zoom; where += cam.Position; if (ms.LeftButton == ButtonState.Pressed) { if (_lastMS.LeftButton != ButtonState.Pressed) { _mouseDownMS = ms; } dir = new Vector2(ms.X - _lastMS.X, ms.Y - _lastMS.Y) / 10f; if (_currentTool == "explosion32") { PrimalDevistation.Instance.Explode(32, where, dir, null, false); } else if (_currentTool == "explosion64") { PrimalDevistation.Instance.Explode(64, where, dir, null, false); } else if (_currentTool == "explosion128") { PrimalDevistation.Instance.Explode(128, where, dir, null, false); } } else { if (_currentTool == "wep" && _lastMS.LeftButton == ButtonState.Pressed) { dir = new Vector2(ms.X - _mouseDownMS.X, ms.Y - _mouseDownMS.Y) / 20f; PrimalDevistation.Instance.Weapons.SpawnWeapon(_spawnWeapon, where, dir, null); } } if (ms.ScrollWheelValue != _lastMS.ScrollWheelValue) { int wheelDiff = ms.ScrollWheelValue - _lastMS.ScrollWheelValue; cam.Zoom = cam.Zoom + (wheelDiff / 5000f); //cam.ZoomPoint = new Vector2(ms.X,ms.Y); } _lastMS = ms; _lastKS = ks; #endif if (ks.IsKeyDown(Keys.Left)) { cam.Move(-8f, 0f); } if (ks.IsKeyDown(Keys.Right)) { cam.Move(8f, 0f); } if (ks.IsKeyDown(Keys.Up)) { cam.Move(0f, -8f); } if (ks.IsKeyDown(Keys.Down)) { cam.Move(0f, 8f); } }