// It is called when player resets the game.
        public void Reset()
        {
            CoastController coast = (Director.GetInstance().currentSceneController as GameController).rightCoast;

            GoAshore(coast);
            transform.position = nowDestination;
        }
示例#2
0
 // It is called when player clicks a character.
 public void ClickCharacter(CharacterController character)
 {
     // When the character is onboard, it should go ashore.
     if (character.model.isOnboard)
     {
         CoastController temp = (boat.location == Location.Right ? rightCoast : leftCoast);
         boat.GoAshore(character);
         character.GoAshore(temp);
         actionManager.MoveCharacter(character);
     }
     else // When the character is onshore, it should go aboard.
     {
         // When the character and the boat are not on the same side.
         if (character.location != boat.location)
         {
             return;
         }
         // When the boat is full.
         if (boat.model.GetEmptyIndex() == -1)
         {
             return;
         }
         // Go aboard.
         CoastController temp = (character.location == Location.Right ? rightCoast : leftCoast);;
         temp.GoAboard(character);
         character.GoAboard(boat);
         actionManager.MoveCharacter(character);
     }
     game.CheckWinner();
 }
示例#3
0
 // It is called when a character goes ashore.
 public void GoAshore(CoastController coast)
 {
     model.location   = coast.location;
     model.isOnboard  = false;
     transform.parent = null;
     SetDestination(coast.model.GetEmptyPosition());
     coast.GoAshore(this);
 }
示例#4
0
 // It generates the GameObjects.
 private void GenGameObjects()
 {
     // Load River.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Water", new Vector3(0, 0.5f, 0));
         temp.name = "River";
     }
     // Load LeftCoast.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Stone", Coast.departure);
         leftCoast          = temp.AddComponent <CoastController>();
         temp.name          = leftCoast.name = "LeftCoast";
         leftCoast.location = Location.Left;
     }
     //  Load RightCoast.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Stone", Coast.destination);
         rightCoast          = temp.AddComponent <CoastController>();
         temp.name           = rightCoast.name = "RightCoast";
         rightCoast.location = Location.Right;
     }
     // Load Boat.
     {
         GameObject temp = Utils.Instantiate("Prefabs/Boat", Boat.departure);
         boat      = temp.AddComponent <BoatController>();
         temp.name = boat.name = "Boat";
     }
     // Load Priests.
     for (int i = 0; i < 3; ++i)
     {
         GameObject temp = Utils.Instantiate("Prefabs/Priest", Coast.destination);
         characters[i] = temp.AddComponent <CharacterController>();
         temp.name     = characters[i].name = "Priest" + i;
         characters[i].GoAshore(rightCoast);
     }
     // Load Devils.
     for (int i = 0; i < 3; ++i)
     {
         GameObject temp = Utils.Instantiate("Prefabs/Devil", Coast.destination);
         characters[i + 3] = temp.AddComponent <CharacterController>();
         temp.name         = characters[i + 3].name = "Devil" + i;
         characters[i + 3].GoAshore(rightCoast);
     }
 }