示例#1
0
 private static UnityObject LoadScene(Scene scene)
 {
     // This is removed here. It is called in scene.Initialize just below.
     scene.Initialize(false);
     Application.LoadNewAssets(true);
     if (scene.prefabs.Count > 0)
     {
         UnityObject.DontDestroyOnLoad(scene.prefabs[0]);
         return(scene.prefabs[0]);
     }
     return(null);
 }