public static void Postfix(GearItem __result, GearItem gearToAdd) { if (__result != null && Implementation.IsPreferredStruggleWeapon(gearToAdd)) { Implementation.TogglePreferredStruggleWeapon(__result); } }
public static bool Prefix(ItemDescriptionPage __instance, GearItem gi) { var uiLocalize = __instance.m_FavoriteLabel.GetComponent <UILocalize>(); if (Implementation.IsStruggleWeapon(gi)) { bool isPreferredStruggleWeapon = Implementation.IsPreferredStruggleWeapon(gi); Utils.SetActive(__instance.m_FavoriteObject, true); Utils.SetActive(__instance.m_FavoriteCheckmark, isPreferredStruggleWeapon); __instance.m_FavoriteLabel.color = isPreferredStruggleWeapon ? __instance.m_FavoriteLabelColorChecked : __instance.m_FavoriteLabelColorUnchecked; __instance.m_FavoriteLabel.text = Localization.Get("GAMEPLAY_PreferredStruggleWeapon"); if (uiLocalize) { uiLocalize.enabled = false; } return(false); } if (uiLocalize && !uiLocalize.enabled) { uiLocalize.enabled = true; __instance.m_FavoriteLabel.text = Localization.Get(uiLocalize.key); } return(true); }