public static bool IsInternallyValid(Pose pose, out string firstBadStatement) { bool result = true; firstBadStatement = ""; Z3Body input = Z3Body.MkZ3Const(); Z3Body transformed = pose.Transform.Transform(input); var restrictions = pose.Restriction.Restrictions; var composite = new CompositeBodyRestriction(); foreach (var restriction in restrictions) { composite.And(restriction); BoolExpr transformedRestricted = composite.Evaluate(transformed); SolverCheckResult solverResult = Z3AnalysisInterface.CheckStatus(transformedRestricted); if (solverResult.Status == Status.UNSATISFIABLE) { firstBadStatement = restriction.ToString(); result = false; break; } } return(result); }
public static bool IsWithinDefaultSafetyRestrictions(Pose pose, out string firstBadStatement) { bool result = true; firstBadStatement = ""; Z3Body input = Z3Body.MkZ3Const(); Z3Body transformed = pose.Transform.Transform(input); BoolExpr transformedRestricted = pose.Restriction.Evaluate(transformed); var restrictions = Safety.DefaultSafetyRestriction().Restrictions; var composite = new CompositeBodyRestriction(); foreach (var restriction in restrictions) { composite.And(restriction); BoolExpr inputSafe = composite.Evaluate(transformed); BoolExpr expr = Z3.Context.MkAnd(transformedRestricted, inputSafe); SolverCheckResult solverResult = Z3AnalysisInterface.CheckStatus(expr); if (solverResult.Status == Status.UNSATISFIABLE) { firstBadStatement = ((SimpleBodyRestriction)restriction).Message; result = false; break; } } return(result); }
public bool IsTransformAcceptedByRestriction() { Z3Body body = Z3Body.MkZ3Const(); Z3Body transformedBody = this.Transform.Transform(body); BoolExpr expr = this.Restriction.Evaluate(transformedBody); SolverCheckResult checkResult = Z3AnalysisInterface.CheckStatus(expr); return(checkResult.Status != Status.UNSATISFIABLE); }
public Z3Target CalcNearestTargetBody(Z3Body startBody) { // Create binary search to look for nearest body int numSteps = 6; int angleThreshold = 90; int angleIncrement = 90; Z3Target target = null; for (int i = 0; i < numSteps; ++i) { // Ask for a witness which is within the range target = Z3AnalysisInterface.GenerateTarget( this.Transform, this.Restriction, startBody, angleThreshold); // Update angle threshold angleIncrement /= 2; if (target != null) { angleThreshold -= angleIncrement; } else { angleThreshold += angleIncrement; } } // If target still null it probably means Z3 was unable to solve the restrictions // This way we generate a target using onlye the transforms if (target == null) { target = new Z3Target(); target.Body = this.Transform.Transform(startBody); target.TransformedJoints = this.Transform.GetJointTypes(); } // If target still null assing a new body as an error proof policy if (target == null) { target = new Z3Target(); target.Body = startBody; } return(target); }
/// <summary> /// Checks if the pose is within default safety /// restrictions when the transform and restrictions /// are applied. /// </summary> /// <returns>True if it's safe</returns> public static bool IsWithinSafetyRestrictions(Pose pose, out Z3Body witness) { Z3Body input = Z3Body.MkZ3Const(); Z3Body transformed = pose.Transform.Transform(input); IBodyRestriction safe = Safety.DefaultSafetyRestriction(); BoolExpr inputSafe = safe.Evaluate(input); BoolExpr transformedRestricted = pose.Restriction.Evaluate(transformed); // Try to generate a unsafe witness using the transform BoolExpr outputUnsafe = Z3.Context.MkNot(safe.Evaluate(transformed)); // Put together all expressions and search for unsat BoolExpr expr = Z3.Context.MkAnd(inputSafe, transformedRestricted, outputUnsafe); SolverCheckResult solverResult = Z3AnalysisInterface.CheckStatus(expr); if (solverResult.Status == Status.SATISFIABLE) { //Z3Body witness = Z3AnalysisInterface.CreateBodyWitness( transformed, solverResult.Model, pose.GetAllJointTypes(), JointTypeHelper.CreateDefaultZ3Body()); return(false); } else if (solverResult.Status == Status.UNKNOWN) { //Z3Body witness = JointTypeHelper.CreateDefaultZ3Body(); return(false); } else { Contract.Assert(solverResult.Status == Status.UNSATISFIABLE); witness = null; return(true); } }
public static bool IsInternallyValid(Pose pose) { Z3Body input = Z3Body.MkZ3Const(); Z3Body transformed = pose.Transform.Transform(input); // We have to check that the pose is within the default safety restriction IBodyRestriction safe = Safety.DefaultSafetyRestriction(); BoolExpr inputSafe = safe.Evaluate(input); BoolExpr transformedRestricted = pose.Restriction.Evaluate(transformed); // Try to generate a safe witness using the transform BoolExpr outputSafe = safe.Evaluate(transformed); // Check to see if the transform is not satisfiable -- if so, then it is not internally valid BoolExpr expr = Z3.Context.MkAnd(inputSafe, transformedRestricted, outputSafe); SolverCheckResult solverResult = Z3AnalysisInterface.CheckStatus(expr); if (solverResult.Status == Status.SATISFIABLE) { // We can create a witness - therefore the pose must be valid return(true); } else if (solverResult.Status == Status.UNKNOWN) { return(false); } else { Contract.Assert(solverResult.Status == Status.UNSATISFIABLE); // Pose is not internally valid and as a result there can be no witness created return(false); } }
//public ArithExpr CalcApproximateDistanceBetweenNormalized(Z3Point3D that) //{ // Z3Point3D thisNormalized = this.GetApproximateNormalized(); // Z3Point3D thatNormalized = that.GetApproximateNormalized(); // ArithExpr result = thisNormalized.CalcApproximateDistance(thatNormalized); // return result; //} // Assumes vectors are normalized public BoolExpr IsAngleBetweenLessThan(Z3Point3D that, int angleThreshold) { double distanceThreshold = TrigonometryHelper.GetDistance(angleThreshold); ArithExpr distance = this.CalcApproximateDistance(that); BoolExpr result = Z3.Context.MkLt(distance, Z3Math.Real(distanceThreshold)); // TODO remove this, test code SolverCheckResult checkResult = Z3AnalysisInterface.CheckStatus(result); if (checkResult.Status == Status.SATISFIABLE) { var joint = new Z3Point3D( checkResult.Model.Evaluate(this.X, true) as ArithExpr, checkResult.Model.Evaluate(this.Y, true) as ArithExpr, checkResult.Model.Evaluate(this.Z, true) as ArithExpr); var distanceSolvedExpr = checkResult.Model.Evaluate(distance, true) as ArithExpr; var distanceValue = Z3Math.GetRealValue(distanceSolvedExpr); } // end of test code return(result); }
/// <summary> /// Check for pairwise ambiguity /// </summary> /// <returns></returns> public static bool HasPairwiseConflicts(App app, out List <PairwiseConflictException> allExceptions, out List <AmbiguityTime> ambiguityTimes, int precision = 15) { List <Gesture> conflictGestures = (List <Gesture>)app.Gestures; bool result = false; allExceptions = new List <PairwiseConflictException>(); ambiguityTimes = new List <AmbiguityTime>(); for (int i = 0; i < conflictGestures.Count - 1; i++) { for (int j = i + 1; j < conflictGestures.Count; j++) { var gesture1 = conflictGestures[i]; var gesture2 = conflictGestures[j]; // Create const input body var input = Z3Body.MkZ3Const(); var allJoints = EnumUtil.GetValues <JointType>().ToList(); Z3Body transformed1 = null; Z3Body transformed2 = null; BoolExpr evaluation1 = Z3Math.True; BoolExpr evaluation2 = Z3Math.True; // Pass input through both gestures gesture1.FinalResult(input, out transformed1, out evaluation1); gesture2.FinalResult(input, out transformed2, out evaluation2); // Check if it is possible that both outputs are equals // This is performed by checking if is possible that all expressions are true var isNearExpr = transformed1.IsNearerThan( transformed2, precision); var expr = Z3.Context.MkAnd(isNearExpr, evaluation1, evaluation2); // If we are dumping Z3 constraints, then convert the expression to a SMTLIB formatted string // and dump it to disk. Note this is not included in the timing for the individual pair of gestures, // but it _is_ included in the timing for the app overall. if (DumpZ3Constraints) { string exprName = String.Join("X", gesture1.Name, gesture2.Name); string exprPath = exprName + ".smt2"; Z3AnalysisInterface.WriteExprToDisk(expr, exprName, exprPath); } // Check if we have an ambiguity conflict. Record the time it takes. var stopwatch = new Stopwatch(); stopwatch.Start(); var checkResult = Z3AnalysisInterface.CheckStatus(expr); stopwatch.Stop(); if (checkResult.Status == Status.SATISFIABLE) { var witness = Z3AnalysisInterface.CreateBodyWitness( input, checkResult.Model, allJoints, JointTypeHelper.CreateDefaultZ3Body()); var exception = new PairwiseConflictException( "Conflict detected between pair of gestures", gesture1, gesture2, witness); allExceptions.Add(exception); result = true; } // TODO the witness here should exist, this case shouldn't be needed else if (checkResult.Status == Status.UNKNOWN) { var witness = JointTypeHelper.CreateDefaultZ3Body(); var exception = new PairwiseConflictException( "Conflict detected between pair of gestures, the reason is unknown", gesture1, gesture2, witness); allExceptions.Add(exception); result = true; } ambiguityTimes.Add(new AmbiguityTime { Gesture1 = gesture1, Gesture2 = gesture2, Time = stopwatch.ElapsedMilliseconds, Conflict = result, CheckResult = checkResult }); } } return(result); }
/// <summary> /// Check for pairwise ambiguity /// </summary> /// <returns></returns> public static bool HasPairwiseConflicts( App app, out string errorMessage, out List <AmbiguityTime> ambiguityTimes, int precision = 15) { errorMessage = ""; List <Gesture> gestures = (List <Gesture>)app.Gestures; bool result = false; ambiguityTimes = new List <AmbiguityTime>(); for (int i = 0; i < gestures.Count - 1; i++) { for (int j = i + 1; j < gestures.Count; j++) { var gesture1 = gestures[i]; var gesture2 = gestures[j]; var gesture1CurrentStep = 0; var gesture2CurrentStep = 0; var gesture1LastConflictedStep = 0; var gesture2LastConflictedStep = 0; var gesture1NumSteps = gesture1.Steps.Count; var gesture2NumSteps = gesture2.Steps.Count; var advanceOn = 1; var conflictCount = 0; while (gesture1CurrentStep < gesture1NumSteps && gesture2CurrentStep < gesture2NumSteps) { var expr1 = ExpressionFromCurrentStep(gesture1, gesture1CurrentStep); var expr2 = ExpressionFromCurrentStep(gesture2, gesture2CurrentStep); var expr = Z3.Context.MkAnd(expr1, expr2); var solver = Z3AnalysisInterface.CheckStatus(expr); if (solver.Status == Status.SATISFIABLE) { gesture1LastConflictedStep = gesture1CurrentStep; gesture2LastConflictedStep = gesture2CurrentStep; ++gesture1CurrentStep; ++gesture2CurrentStep; ++conflictCount; advanceOn = 1; } else if (solver.Status == Status.UNSATISFIABLE) { if (gesture1CurrentStep == gesture1NumSteps - 1) { gesture1CurrentStep = gesture1LastConflictedStep; advanceOn = 2; } else if (gesture2CurrentStep == gesture2NumSteps - 1) { conflictCount = 0; } if (advanceOn == 1) { ++gesture1CurrentStep; } else if (advanceOn == 2) { ++gesture2CurrentStep; } } } var conflicted = (conflictCount > 0); if (conflicted) { result = true; var full = false; if (conflictCount >= Math.Min(gesture1NumSteps, gesture2NumSteps)) { full = true; } if (full) { errorMessage += "\tFull conflict found between gestures " + gesture1.Name + " and " + gesture2.Name + ",\n"; errorMessage += "\twhich means that one gesture may be fully executed whithin the other.\n"; } else { errorMessage += "\tPartial conflict found between gestures " + gesture1.Name + " and " + gesture2.Name + ",\n"; errorMessage += "\twhich means that one gesture may be started before the other one ended.\n"; errorMessage += "\tIn total " + conflictCount + " sequential steps conflicted between those gestures.\n"; } } } } return(result); }