public void RaisePlay(NAudioPlaying Played) { var copied = OnSoundPlay; if (copied != null) copied(Played); }
public void RaiseStop(NAudioPlaying Stopped) { var copied = OnSoundStop; if (copied != null) copied(Stopped); }
public iActiveSoundObject Play(bool playlooped, float volume) { var result = new NAudioPlaying(this); //ConnectedDriver.Mixer.AddInputStream(result.WStream); return result; }