public static void Main(string[] args) { Console.WriteLine("going to test PLE"); //initialize interface PreLudeInterface pi = new PreLudeInterface(); //define path to mind file pi.loadedMind = "mind.mdu"; //start your engine ... pi.initializeEngine(); //here we go: Console.WriteLine("You say: " + "hello Prelude"); Console.WriteLine("Prelude says: " + pi.chatWithPrelude("hello Prelude")); pi.stopPreludeEngine(); }
public static void Main(string[] args) { Console.WriteLine("# worldz first prelude im server rulez!!\n"); timer = new System.Timers.Timer(); timer.Elapsed += new System.Timers.ElapsedEventHandler(updateContacts); MainClass mc = new MainClass(); //initialize interface pi = new PreLudeInterface(); pi.proactiveMode = false; //define path to mind file pi.loadedMind = "mind.mdu"; //start your engine ... pi.initializeEngine(); mc.startPreludeMSNServer(); Console.ReadLine(); }
public MainForm() { // // The InitializeComponent() call is required for Windows Forms designer support. // InitializeComponent(); //initialize interface pi = new PreLudeInterface(); pi.proactiveMode = false; //define path to mind file pi.loadedMind = "mind.mdu"; //start your engine ... pi.initializeEngine(); // // TODO: Add constructor code after the InitializeComponent() call. // }
public static void Main(string[] args) { Console.WriteLine("Prelude@# (0.5.0) command line version, welcome user!"); Console.WriteLine("if you want to stop chatting, enter: 'exit'"); //initialize interface PreLudeInterface pi = new PreLudeInterface(); //define path to mind file pi.loadedMind = "mind.mdu"; pi.usesInvalidWordList = false; //start your engine ... pi.initializeEngine(); pi.maxMatchesAllowed = 3; pi.setProactiveMode(true); //here we go: while(!ind.StartsWith("exit")) { Console.Write("You say: "); ind = Console.ReadLine(); Console.WriteLine("Prelude says: " + pi.chatWithPrelude(ind)); } pi.stopPreludeEngine(); }