示例#1
0
 public void ApplyPlaybackPosition()
 {
     _songAudioSource.timeSamples = Mathf.RoundToInt(Mathf.Lerp(0, _songAudioSource.clip.samples, PlaybackPosition));
     _songAudioSource.time        = _songAudioSource.time - Mathf.Min(AheadTime, _songAudioSource.time);
     SongSeekBeatmapHandler.OnSongTimeChanged(_songAudioSource.time, Mathf.Min(AheadTime, _songAudioSource.time));
     NoFailGameEnergy.hasFailed = false;
 }
示例#2
0
 private void ApplyPlaybackPosition()
 {
     _songAudioSource.timeSamples = Mathf.RoundToInt(Mathf.Lerp(0, _songAudioSource.clip.samples, PlaybackPosition));
     _songAudioSource.time        = _songAudioSource.time - Mathf.Min(AheadTime, _songAudioSource.time);
     SongSeekBeatmapHandler.OnSongTimeChanged(_songAudioSource.time, Mathf.Min(AheadTime, _songAudioSource.time));
 }