/// <summary>Finds the index of the nearest character to x pixels.</summary>
        /// <param name="x">The number of pixels from the left edge of this text element.</param>
        /// <returns>The index of the nearest letter.</returns>
        public int LetterIndex(int x)
        {
            if (ChildNodes == null)
            {
                return(0);
            }

            int widthSoFar   = 0;
            int lettersSoFar = 0;

            for (int i = 0; i < ChildNodes.Count; i++)
            {
                WordElement word = (WordElement)ChildNodes[i];
                // Grab the words computed style:
                Css.ComputedStyle wordStyle = word.Style.Computed;

                // Bump up the current width:
                widthSoFar += wordStyle.PixelWidth;

                if (x <= widthSoFar)
                {
                    int localWidthOffset = x - (widthSoFar - wordStyle.PixelWidth);
                    lettersSoFar += wordStyle.Text.LetterIndex(localWidthOffset);
                    break;
                }
                else
                {
                    lettersSoFar += word.LetterCount();
                }
            }
            return(lettersSoFar);
        }
        /// <summary>Gets the word containing the letter at the given index.</summary>
        /// <param name="index">The index of the letter to find in this text element.</param>
        /// <param name="localOffset">The index of the letter in the word.</param>
        /// <returns>The nearest word element found.</returns>
        public WordElement GetWordWithLetter(int index, out int localOffset)
        {
            localOffset = 0;
            if (ChildNodes == null)
            {
                return(null);
            }

            int lettersSoFar = 0;

            for (int i = 0; i < ChildNodes.Count; i++)
            {
                WordElement word        = (WordElement)ChildNodes[i];
                int         letterCount = word.LetterCount();
                lettersSoFar += letterCount;

                if (index <= lettersSoFar)
                {
                    localOffset = index - (lettersSoFar - letterCount);
                    return(word);
                }
            }

            localOffset = lettersSoFar;
            return(null);
        }
        /// <summary>Finds the index of the nearest character to x pixels.</summary>
        /// <param name="x">The number of pixels from the left edge of this text element.</param>
        /// <param name="y">The number of pixels from the top edge of this text element.</param>
        /// <returns>The index of the nearest letter.</returns>
        public int LetterIndex(int x, int y)
        {
            if (ChildNodes == null)
            {
                return(0);
            }

            int widthSoFar   = 0;
            int lettersSoFar = 0;

            for (int i = 0; i < ChildNodes.Count; i++)
            {
                WordElement word = (WordElement)ChildNodes[i];
                // Grab the words computed style:
                Css.ComputedStyle wordStyle = word.Style.Computed;
                // Find where the bottom of the line is at:
                int lineBottom = wordStyle.PixelHeight + wordStyle.ParentOffsetTop;

                if (lineBottom < y)
                {
                    // Not at the right line yet.
                    lettersSoFar += word.LetterCount();
                    continue;
                }

                // Crank over the width:
                widthSoFar += wordStyle.PixelWidth;


                if (x <= widthSoFar)
                {
                    int localWidthOffset = x - (widthSoFar - wordStyle.PixelWidth);
                    lettersSoFar += wordStyle.Text.LetterIndex(localWidthOffset);
                    break;
                }
                else
                {
                    lettersSoFar += word.LetterCount();
                }
            }

            return(lettersSoFar);
        }
        /// <summary>Gets the relative position in pixels of the letter at the given index.</summary>
        /// <param name="index">The index of the letter in this text element.</param>
        /// <returns>The number of pixels from the left and top edges of this text element the letter is as a vector.</returns>
        public Vector2 GetPosition(ref int index)
        {
            if (index == 0 || ChildNodes == null)
            {
                return(Vector2.zero);
            }

            int         localOffset;
            WordElement word = GetWordWithLetter(index, out localOffset);

            if (word == null)
            {
                index -= localOffset;
                return(Vector2.zero);
            }

            Css.ComputedStyle computed = word.Style.Computed;
            float             left     = computed.ParentOffsetLeft + computed.Text.LocalPositionOf(localOffset);
            float             top      = computed.ParentOffsetTop;

            return(new Vector2(left, top));
        }
        internal void Lettering(List <Element> into, Element parent)
        {
            if (ChildNodes == null)
            {
                return;
            }

            int count = ChildNodes.Count;

            for (int i = 0; i < count; i++)
            {
                // Grab the child node:
                Element child = ChildNodes[i];

                // Get the element type:
                Type type = child.GetType();

                if (type == typeof(TextElement))
                {
                    // Apply to each word:
                    child.Lettering(into, parent);
                }
                else if (type == typeof(WordElement))
                {
                    // Split the word into its chars:
                    WordElement word = (WordElement)child;

                    // Grab the text object:
                    TextRenderingProperty textProperty = word.Style.Computed.Text;

                    if (textProperty == null || textProperty.Text == null)
                    {
                        continue;
                    }

                    // Get the characters:
                    char[] characters = textProperty.Text.ToCharArray();

                    // How many chars?
                    int characterCount = characters.Length;

                    // Add each letter as a new element:
                    for (int c = 0; c < characterCount; c++)
                    {
                        // The character(s) as a string:
                        string charString;

                        // Grab the character:
                        char character = characters[c];

                        // Surrogate pair?
                        if (char.IsHighSurrogate(character) && c != characters.Length - 1)
                        {
                            // Low surrogate follows:
                            char lowChar = characters[c + 1];

                            c++;

                            // Get the charcode:
                            int code = char.ConvertToUtf32(character, lowChar);

                            // Turn it back into a string:
                            charString = char.ConvertFromUtf32(code);
                        }
                        else
                        {
                            charString = "" + character;
                        }

                        // Create a word ele:
                        WordElement result = new WordElement(Document, parent, charString);

                        // Add it:
                        into.Add(result);
                    }
                }
                else
                {
                    // Direct add:
                    into.Add(child);
                }
            }
        }
		internal void Lettering(List<Element> into,Element parent){
			
			if(ChildNodes==null){
				return;
			}
			
			int count=ChildNodes.Count;
			
			for(int i=0;i<count;i++){
				
				// Grab the child node:
				Element child=ChildNodes[i];
				
				// Get the element type:
				Type type=child.GetType();
				
				if(type == typeof(TextElement)){
					
					// Apply to each word:
					child.Lettering(into,parent);
				
				}else if(type == typeof(WordElement)){
					
					// Split the word into its chars:
					WordElement word=(WordElement)child;
					
					// Grab the text object:
					TextRenderingProperty textProperty=word.Style.Computed.Text;
					
					if(textProperty==null || textProperty.Text==null){
						
						continue;
						
					}
					
					// Get the characters:
					char[] characters=textProperty.Text.ToCharArray();
					
					// How many chars?
					int characterCount=characters.Length;
					
					// Add each letter as a new element:
					for(int c=0;c<characterCount;c++){
						
						// The character(s) as a string:
						string charString;
						
						// Grab the character:
						char character=characters[c];
						
						// Surrogate pair?
						if(char.IsHighSurrogate(character) && c!=characters.Length-1){
							
							// Low surrogate follows:
							char lowChar=characters[c+1];
							
							c++;
							
							// Get the charcode:
							int code=char.ConvertToUtf32(character,lowChar);
							
							// Turn it back into a string:
							charString=char.ConvertFromUtf32(code);
							
						}else{
							
							charString=""+character;
							
						}
						
						// Create a word ele:
						WordElement result=new WordElement(Document,parent,charString);
						
						// Add it:
						into.Add(result);
						
					}
					
				}else{
					
					// Direct add:
					into.Add(child);
					
				}
				
			}
			
		}