public override void OnGetGraphic(ImagePackage package, FilePath path) { // Already resized? ResizedImage resized = ResizedImages.Get(path.Path); if (resized != null) { // Sure is! package.GotGraphic(resized.Image); return; } if (Callback.WillDelay) { // Buffer this call until later - we're not on the main thread. // Create the callback: ResourcesProtocolCallback callback = new ResourcesProtocolCallback(package, path); // Hook up the protocol handler for speed later: callback.Protocol = this; // Request it to run: callback.Go(); return; } if (path.Filetype == "spa") { // Animated. // Load the binary file - Note: the full file should be called file.spa.bytes for this to work in Unity. byte[] binary = ((TextAsset)Resources.Load(path.Path)).bytes; if (binary != null) { // Apply it now: package.GotGraphic(new SPA(path.Url, binary)); return; } } else { // Image Texture2D image = (Texture2D)Resources.Load(path.Directory + path.Filename); // Resize the image: resized = ResizedImages.Add(path.Path, image); if (image != null) { package.GotGraphic(resized.Image); return; } } package.GotGraphic("Image not found in resources (" + path.Directory + path.Filename + " from URL '" + path.Url + "')."); }
public override void OnGetGraphic(ImagePackage package) { // Already resized? ResizedImage resized = ResizedImages.Get(package.location.Path); if (resized != null) { // Sure is! package.GotGraphic(resized.Image); return; } // Main thread only: Callback.MainThread(delegate(){ // Try loading from resources: string resUrl = package.location.Directory + package.location.Filename; if (resUrl.Length > 0 && resUrl[0] == '/') { resUrl = resUrl.Substring(1); } // Get the image: UnityEngine.Object resource = Resources.Load(resUrl); if (resource == null) { // Note: the full file should be called something.bytes for this to work in Unity. resource = Resources.Load(package.location.Path); } if (!package.Contents.LoadFromAsset(resource, package)) { return; } PictureFormat pict = package.Contents as PictureFormat; if (pict != null) { // Resize the image: resized = ResizedImages.Add(package.location.Path, pict.Image as Texture2D); // Apply: pict.Image = resized.Image; } // Great, stop there: package.Done(); }); }