示例#1
0
 /// <summary>
 /// Contructor of a constraint.
 /// </summary>
 /// <param name="baseJoint"></param>
 /// <param name="legJointOne"></param>
 /// <param name="legJointTwo"></param>
 public Constraint(Joint baseJoint, Joint legJointOne, Joint legJointTwo, double tolerance)
 {
     this.baseJoint = baseJoint;
     this.legJointOne = legJointOne;
     this.legJointTwo = legJointTwo;
     this.tolerance = tolerance;
     calcAngles();
 }
示例#2
0
文件: Bone.cs 项目: pi11e/KinectHTML5
        /// <summary>
        /// Constructor for a bone-class.
        /// </summary>
        /// <param name="jOne">One joint.</param>
        /// <param name="jTwo">The other joint.</param>
        public Bone(Joint jOne, Joint jTwo)
        {
            this.jOne = jOne;
            this.jTwo = jTwo;

            boneLine = new Line();
            boneLine.Stroke = System.Windows.Media.Brushes.Black;
            // the +10 is neccessary to draw the line between the centers of two ellipses (joints)
            boneLine.X1 = jOne.getX() + 10;
            boneLine.X2 = jTwo.getX() + 10;
            boneLine.Y1 = jOne.getY() + 10;
            boneLine.Y2 = jTwo.getY() + 10;
            boneLine.StrokeThickness = 3;

            // handler to react on the movement of the joints in dragging-mode
            jOne.Event_onJointIsMoving += new OnJointIsMovingHandler(OnJointOneIsMoving);
            jTwo.Event_onJointIsMoving += new OnJointIsMovingHandler(OnJointTwoIsMoving);
        }
示例#3
0
 /// <summary>
 /// Helper-method to check, if a constraints already exists.
 /// </summary>
 /// <param name="baseJoint"></param>
 /// <param name="jOne"></param>
 /// <param name="jTwo"></param>
 /// <returns>true - if a constraint is found.</returns>
 private bool isConstraintAlreadyInList(Joint baseJoint, Joint jOne, Joint jTwo)
 {
     foreach (Constraint constraint in list_of_constraints)
     {
         if (constraint.getBaseJoint().getName().Equals(baseJoint.getName()))
         {
             if ((constraint.getLegJointOne().getName().Equals(jOne.getName()) && constraint.getLegJointTwo().getName().Equals(jTwo.getName()))
                 || (constraint.getLegJointOne().getName().Equals(jTwo.getName()) && constraint.getLegJointTwo().getName().Equals(jOne.getName())))
             {
                 return true;
             }
         }
     }
     return false;
 }
示例#4
0
        /// <summary>
        /// Creates the joints and bones and draws the initial skeleton.
        /// </summary>
        private void InitSkeleton()
        {
            joints = new HashSet<Joint>();

            Head = new Joint("Head", skeleton_canvas, 130, 75, this);
            joints.Add(Head);
            ShoulderCenter = new Joint("ShoulderCenter", skeleton_canvas, 130, 110, this);
            joints.Add(ShoulderCenter);
            ElbowLeft = new Joint("ElbowLeft", skeleton_canvas, 80, 140, this);
            joints.Add(ElbowLeft);
            ElbowRight = new Joint("ElbowRight", skeleton_canvas, 180, 140, this);
            joints.Add(ElbowRight);
            HandLeft = new Joint("HandLeft", skeleton_canvas, 30, 160, this);
            joints.Add(HandLeft);
            HandRight = new Joint("HandRight", skeleton_canvas, 230, 160, this);
            joints.Add(HandRight);
            HipCenter = new Joint("HipCenter", skeleton_canvas, 130, 180, this);
            joints.Add(HipCenter);
            KneeLeft = new Joint("KneeLeft", skeleton_canvas, 100, 220, this);
            joints.Add(KneeLeft);
            KneeRight = new Joint("KneeRight", skeleton_canvas, 160, 220, this);
            joints.Add(KneeRight);
            FootLeft = new Joint("FootLeft", skeleton_canvas, 80, 270, this);
            joints.Add(FootLeft);
            FootRight = new Joint("FootRight", skeleton_canvas, 180, 270, this);
            joints.Add(FootRight);

            left_upper_arm = new Bone(ShoulderCenter, ElbowLeft);
            right_upper_arm = new Bone(ShoulderCenter, ElbowRight);
            neck = new Bone(Head, ShoulderCenter);
            left_lower_arm = new Bone(ElbowLeft, HandLeft);
            right_lower_arm = new Bone(ElbowRight, HandRight);
            body = new Bone(ShoulderCenter, HipCenter);
            right_upper_leg = new Bone(HipCenter, KneeRight);
            rigth_lower_leg = new Bone(KneeRight, FootRight);
            left_upper_leg = new Bone(HipCenter, KneeLeft);
            left_lower_leg = new Bone(KneeLeft, FootLeft);

            skeleton_canvas.Children.Add(left_upper_arm.getLine());
            skeleton_canvas.Children.Add(right_upper_arm.getLine());
            skeleton_canvas.Children.Add(neck.getLine());
            skeleton_canvas.Children.Add(left_lower_arm.getLine());
            skeleton_canvas.Children.Add(right_lower_arm.getLine());
            skeleton_canvas.Children.Add(body.getLine());
            skeleton_canvas.Children.Add(right_upper_leg.getLine());
            skeleton_canvas.Children.Add(rigth_lower_leg.getLine());
            skeleton_canvas.Children.Add(left_upper_leg.getLine());
            skeleton_canvas.Children.Add(left_lower_leg.getLine());
            skeleton_canvas.Children.Add(Head.getCurrentEllipse());
            skeleton_canvas.Children.Add(ShoulderCenter.getCurrentEllipse());
            skeleton_canvas.Children.Add(ElbowLeft.getCurrentEllipse());
            skeleton_canvas.Children.Add(ElbowRight.getCurrentEllipse());
            skeleton_canvas.Children.Add(HandLeft.getCurrentEllipse());
            skeleton_canvas.Children.Add(HandRight.getCurrentEllipse());
            skeleton_canvas.Children.Add(HipCenter.getCurrentEllipse());
            skeleton_canvas.Children.Add(KneeLeft.getCurrentEllipse());
            skeleton_canvas.Children.Add(KneeRight.getCurrentEllipse());
            skeleton_canvas.Children.Add(FootLeft.getCurrentEllipse());
            skeleton_canvas.Children.Add(FootRight.getCurrentEllipse());
        }