public IPositionSet_ConnectedEdit Produce() { if (style == mapStyle.RandomMaze_duplex) { PositionMap positionMap = new PositionMap(config.Width, config.Height); positionMap.GenerateRandomMaze(); return(positionMap.GetPositionSet_ConnectedEdit()); } else { List <IPosition_Connected_Edit> list = null; switch (style) { case mapStyle.RandomFloatPositions_InFixedDistribution: list = RandomPositionList.generateRandomFloatPositions_InFixedDistribution(config); break; case mapStyle.RandomFloatPositions: list = RandomPositionList.generateRandomFloatPositions(config); break; case mapStyle.RandomIntPositions_InFixedDistribution: list = RandomPositionList.generateRandomIntPositions_InFixedDistribution(config); break; case mapStyle.RandomIntegerPositions: list = RandomPositionList.generateRandomIntPositions(config); break; } IPositionSet_ConnectedEdit pSet = new PositionSet_ConnectedEdit(list); return(pSet); } }
public void GenerateRandomPositions(int totalAmount, int amount1, int amount2, int amount3, double probability1, double probability2, double probability3) { List <IPosition_Connected_Edit> newList = RandomPositionList.generateRandomFloatPositions(width, height, totalAmount, amount1, amount2, amount3, probability1, probability2, probability3); if (newList != null) { Clear(); list = newList; PutAllPositionsInListIntoArray(); } }