public CombatInfo() { HoldingOurFlag = null; HoldingEnemyFlag = null; HoldingOurFlagPlayerInfo = null; HoldingEnemyFlagPlayerInfo = null; ProjectileDetails = null; DamageDetails = null; KeepFocusOnID = null; KeepFocusOnLocation = null; }
public Projectile GetProjectileDetails(int lsecs) { if (ProjectileDetails != null && ProjectileDetails.TimeStamp < TimerBase.CurrentTimeStamp() - lsecs) return ProjectileDetails; ProjectileDetails = null; return null; }