// Starts the recording private void StartRecording() { MenuObject.SetActive(false); PoseteacherMain main = MainObject.GetComponent <PoseteacherMain>(); main.StartRecordingMode(false); RecordElements.SetActive(true); }
// Starts a step // TODO: consider one function in PoseteacherMain instead of a list of methods that have to be called (move responsibility) public void StartStep(int stepid) { CurrentStepOrCoreo = stepid; CurrentBlock = 0; MenuObject.SetActive(false); CoreographyHolder.SetActive(false); TrainingHolder.SetActive(true); PoseteacherMain main = MainObject.GetComponent <PoseteacherMain>(); main.ShowTeacher(); main.SetIsChoreography(false); main.ActivateIndicators(); }
// Starts a coreography // TODO: consider one function in PoseteacherMain instead of a list of methods that have to be called (move responsibility) public void StartCoreography(int coreoid) { CurrentStepOrCoreo = coreoid; CurrentBlock = 0; MenuObject.SetActive(false); TrainingHolder.SetActive(false); CoreographyHolder.SetActive(true); PoseteacherMain main = MainObject.GetComponent <PoseteacherMain>(); main.ShowTeacher(); main.SetIsChoreography(true); main.ActivateIndicators(); main.ResetTotalScore(); main.StartRecordingMode(true); // These main calls would probably be better of in a single call when next refactored... main.pauseTeacher = false; }
// Start is called before the first frame update void Start() { poseteacher = MainObject.GetComponent <PoseteacherMain>(); // TODO persistency }