// Sets the course's detail on the CourseDescription panel under the Menu
        public void SetCourseDetails(int courseID)
        {
            UnityEngine.UI.Text DescriptionText = CourseDescription.GetComponent <UnityEngine.UI.Text>();
            CourseInfoHolder    info            = courses.Courses[courseID];

            Debug.Log(info.CourseTitle + "\n" + info.CourseDescription);
            DescriptionText.text = "<size=30>" + info.CourseTitle + "</size>\n<size=20>" + info.CourseDescription + "</size>";
        }
示例#2
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        // Modify the TitleBar text based on the currently active menu screen.
        private void SetTitleBarText()
        {
            switch (CurrentMenu)
            {
            case Menus.TITLE:
                TitleText.text = "<size=120%>Motion Instructor</size>\nWhat are we going to do today?";
                break;

            case Menus.DANCE:
                TitleText.text = "<size=120%>Dance</size>\nLearn a new dance style, or challange yourself in one that you already know!";
                break;

            case Menus.COURSES:
                TitleText.text = "<size=120%>Courses</size>\nSelect the dance style you want to learn!";
                break;

            case Menus.FREEPLAY:
                TitleText.text = "<size=120%>Free play</size>\nChallenge yourself in your favourite coreographies!";
                break;

            case Menus.SPECCOURSE:
                CourseInfoHolder info = courseMenuHelper.GetCurrentCourseInfo();
                TitleText.text = "<size=120%>" + info.CourseTitle + "</size>\n" + info.CourseShortDescription;
                break;

            case Menus.SETTINGS:
                TitleText.text = "<size=120%>Settings</size>";
                break;

            case Menus.AVATARSETTINGS:
                TitleText.text = "<size=120%>Avatar Settings</size>\nChange the avatar type and add more to the scene!";
                break;

            case Menus.DIFFICULTYSETTINGS:
                TitleText.text = "<size=120%>Difficulty Settings</size>\nHarder settings mean more precise movements!";
                break;

            case Menus.FEEDSETTINGS:
                TitleText.text = "<size=120%>Pose Input Settings</size>\nWhat channel do you want to send your poses?";
                break;

            case Menus.FEEDBACKSETTINGS:
                TitleText.text = "<size=120%>Visualization Settings</size>\nAdd additional objects that shows how close you follow!";
                break;

            case Menus.RECORDMENU:
                TitleText.text = "<size=120%>Record</size>\nRecord your own movements!";
                break;

            case Menus.COREOMENU:
                TitleText.text = "<size=120%>Free Play!</size>\nTry your favourite coreographies!";
                break;

            default:
                break;
            }
        }
 // Loads the Course info without storing the steps for all available courses
 public void LoadAllCourseInfos()
 {
     foreach (KeyValuePair <string, string> entry in courseToPath)
     {
         string           json_data    = File.ReadAllText(entry.Value);
         CourseJSON       course_steps = JsonUtility.FromJson <CourseJSON>(json_data);
         CourseInfoHolder course       = new CourseInfoHolder();
         course.CourseID               = course_steps.CourseID;
         course.CourseTitle            = course_steps.CourseTitle;
         course.CourseShortDescription = course_steps.CourseShortDescription;
         course.CourseDescription      = course_steps.CourseDescription;
         courses.Courses.Add(course);
     }
 }
        // Load all Coreographies.
        public void LoadFreeplay()
        {
            ClearState();

            int id = 0;

            foreach (KeyValuePair <string, string> entry in courseToPath)
            {
                string           json_data    = File.ReadAllText(entry.Value);
                CourseJSON       course_steps = JsonUtility.FromJson <CourseJSON>(json_data);
                CourseInfoHolder course       = new CourseInfoHolder();

                foreach (CoreographieContainer coreographie in course_steps.coreographies)
                {
                    coreographies.Add(id++, coreographie);
                }
            }
            isTraining = false;

            GenerateCourseMenu();
        }