public FbxProperty AddProperty(string PropertyName, Vector3 Value) { return(AddProperty(PropertyName, FbxValues.Create(Value))); }
public void AddValue(float Value) { AddValue(FbxValues.Create(Value)); }
public void AddValue(Vector3 Value) { AddValue(FbxValues.Create(Value)); }
public void AddValue(long Value) { AddValue(FbxValues.Create(Value)); }