/// <summary> /// Generate a new remote NetworkEntity at this host. /// </summary> public NetworkEntity(Connection parent) { nm = LKernel.Get<NetworkManager>(); local = false; owner = parent; _GlobalID = nm.AssignGlobalID(); _Name = String.Format("Ponefag{0}", _GlobalID); _Selection = "Twilight Sparkle"; }
/// <summary> /// Generate a new local NetworkEntity at this host. /// </summary> public NetworkEntity() { nm = LKernel.Get<NetworkManager>(); local = true; owner = null; _GlobalID = nm.AssignGlobalID(); _Selection = "Twilight Sparkle"; _Name = String.Format("Ponefag{0}", _GlobalID); }
/// <summary> /// Create a new NetworkEntity that is fully designated by a remote host. /// </summary> public NetworkEntity(Connection parent, int globalid, string name, string selection, bool islocal) { nm = LKernel.Get<NetworkManager>(); if (parent != null) { owner = parent; } local = islocal; _GlobalID = globalid; _Selection = selection; _Name = name; }
/// <summary> /// Creates a connection, given a destination to send to and a connection ID. /// </summary> public Connection(UdpClient sender, IPEndPoint destinationep, UInt32 cid) { var LobbyGUI = LKernel.Get<UIMain>().GetGUI("menu lobby gui"); LobbyLabel = LobbyGUI.GetControl<Label>("lobby label"); UDPConnection = new ReliableUDPConnection(sender, destinationep, cid, this); UDPConnection.OnPacketRecv += (p) => PacketHandler(p.Contents); OutgoingQueue = new Queue<Message>(); Cid = cid; nm = LKernel.GetG<NetworkManager>(); }
public MainMenuMultiplayerHandler() { mmm = LKernel.GetG<MainMenuManager>(); netMgr = LKernel.GetG<NetworkManager>(); mmm.OnLevelSelect += new MainMenuLevelSelectEvent(OnLevelSelect); mmm.OnCharacterSelect += new MainMenuCharacterSelectEvent(OnCharacterSelect); mmm.OnHostInfo_SelectNext += new MainMenuButtonPressEvent(OnHostInfo_SelectNext); mmm.OnClientInfo_SelectNext += new MainMenuButtonPressEvent(OnClientInfo_SelectNext); mmm.OnLobby_SelectNext += new MainMenuButtonPressEvent(OnLobbyForward); mmm.OnLobby_SelectBack += new MainMenuButtonPressEvent(OnLobbyBack); mmm.OnLevelSelect_SelectBack += new MainMenuButtonPressEvent(OnLevelSelect_SelectBack); var LobbyGUI= LKernel.Get<UIMain>().GetGUI("menu lobby gui"); LobbyLabel = LobbyGUI.GetControl<Label>("lobby label"); }