void OnPongBallInstanceVsPlayer2InstanceCollisionOccurred(PongNewTry.Entities.PongBall first, PongNewTry.Entities.Player2 second) { }
void OnPongBallInstanceVsPlayer2InstanceCollisionOccurredTunnel(PongNewTry.Entities.PongBall first, PongNewTry.Entities.Player2 second) { if (this.PongBallInstanceVsPlayer2InstanceCollisionOccurred != null) { PongBallInstanceVsPlayer2InstanceCollisionOccurred(first, second); } }