示例#1
0
        public Side CollidingSide(PhysicalObject other)
        {
            float distanceTop = Math.Abs(Y - other.Bottom);
            float distanceBottom = Math.Abs(Bottom - other.Y);
            float distanceLeft = Math.Abs(other.Right - X);
            float distanceRight = Math.Abs(other.Size.Left - Size.Right);
            float min = Math.Min(Math.Min(distanceTop, distanceBottom), Math.Min(distanceLeft, distanceRight));

            if (min == distanceRight)
                return Side.Right;
            if (min == distanceLeft)
                return Side.Left;
            if (min == distanceTop)
                return Side.Up;
            if (min == distanceBottom)
                return Side.Down;

            throw new InvalidEnumArgumentException("Side");
        }
示例#2
0
 public virtual bool IsColliding(PhysicalObject other)
 {
     return Size.Intersects(other.Size);
 }