private void processHandshakeData(JsonObject msg) { //Handshake error if (!msg.ContainsKey("code") || !msg.ContainsKey("sys") || Convert.ToInt32(msg["code"]) != 200) { throw new Exception("Handshake error! Please check your handshake config."); } Trace.TraceInformation("processHandshakeData"); //Set compress data JsonObject sys = (JsonObject)msg["sys"]; JsonObject dict = new JsonObject(); if (sys.ContainsKey("dict")) { dict = (JsonObject)sys["dict"]; } JsonObject protos = new JsonObject(); JsonObject serverProtos = new JsonObject(); JsonObject clientProtos = new JsonObject(); if (sys.ContainsKey("protos")) { protos = (JsonObject)sys["protos"]; serverProtos = (JsonObject)protos["server"]; clientProtos = (JsonObject)protos["client"]; } messageProtocol = new MessageProtocol(dict, serverProtos, clientProtos); //Init heartbeat service int interval = 0; if (sys.ContainsKey("heartbeat")) { interval = Convert.ToInt32(sys["heartbeat"]); Trace.TraceInformation("heartbeat = " + interval); } heartBeatService = new HeartBeatService(interval, this); if (interval > 0) { heartBeatService.start(); } //send ack and change protocol state handshake.ack(); this.state = ProtocolState.working; //Invoke handshake callback JsonObject user = new JsonObject(); if (msg.ContainsKey("user")) { user = (JsonObject)msg["user"]; } handshake.invokeCallback(user); }
private void processHandshakeData(JsonNode msg) { //Handshake error if (!msg.ContainsKey("code") || !msg.ContainsKey("sys") || msg["code"].AsInt != 200) { UnityEngine.Debug.LogError("Handshake error! Please check your handshake config."); } //Set compress data JsonNode sys = msg["sys"]; JsonNode dict = new JsonClass(); if (sys.ContainsKey("dict")) { dict = sys["dict"]; } JsonNode protos = new JsonClass(); JsonNode serverProtos = new JsonClass(); JsonNode clientProtos = new JsonClass(); if (sys.ContainsKey("protos")) { protos = sys["protos"]; serverProtos = protos["server"]; clientProtos = protos["client"]; } messageProtocol = new MessageProtocol(dict, serverProtos, clientProtos); //Init heartbeat service int interval = 0; if (sys.ContainsKey("heartbeat")) { interval = sys["heartbeat"].AsInt; } heartBeatService = new HeartBeatService(interval, this); if (interval > 0) { heartBeatService.start(); } //send ack and change protocol state handshake.ack(); this.state = ProtocolState.working; //Invoke handshake callback JsonNode user = new JsonClass(); if (msg.ContainsKey("user")) { user = msg["user"]; } handshake.invokeCallback(user); }
private void processHandshakeData(JsonData msg) { //Handshake error if (!msg.ContainsKey("code") || !msg.ContainsKey("sys") || Convert.ToInt32(msg["code"].ToString()) != 200) { throw new Exception("Handshake error! Please check your handshake config."); } //Debug.Log(msg.ToJson()); //Set compress data JsonData sys = (JsonData)msg["sys"]; //Init heartbeat service int interval = 0; if (sys.ContainsKey("heartbeat")) { interval = Convert.ToInt32(sys["heartbeat"].ToString()); } heartBeatService = new HeartBeatService(interval, this); if (interval > 0) { heartBeatService.start(); } this.InitProtoCache(sys); //send ack and change protocol state handshake.ack(); this.state = ProtocolState.working; //Invoke handshake callback JsonData user = new JsonData(); if (msg.ContainsKey("user")) { user = (JsonData)msg["user"]; } handshake.invokeCallback(user); }
private void processHandshakeData(JSONNode msg) { Debug.Log(msg.GetType().ToString() + "THE MESSAGE:" + msg.ToString()); //Handshake error if (!msg.ContainsKey("code") || !msg.ContainsKey("sys") || Convert.ToInt32(msg["code"]) != 200) { throw new Exception("Handshake error! Please check your handshake config."); } //Set compress data JSONNode sys = msg["sys"]; JSONNode dict = new JSONNode(); if (sys.ContainsKey("dict")) { dict = sys["dict"]; } JSONClass protos = new JSONClass(); JSONClass serverProtos = new JSONClass(); JSONClass clientProtos = new JSONClass(); if (sys.ContainsKey("protos")) { protos.Add(sys["protos"]); serverProtos.Add(protos["server"]); clientProtos.Add(protos["client"]); //protos = (JSONClass)sys["protos"]; //serverProtos = (JSONClass)protos["server"]; //clientProtos = (JSONClass)protos["client"]; } messageProtocol = new MessageProtocol(dict, serverProtos, clientProtos); //messageProtocol = new MessageProtocol(msg["sys"]["dict"],msg["protos"]["server"],msg["protos"]["client"]); //Init heartbeat service int interval = 0; if (msg["sys"].ContainsKey("heartbeat")) { interval = Convert.ToInt32(msg["sys"]["heartbeat"]); } heartBeatService = new HeartBeatService(interval, this); if (interval > 0) { heartBeatService.start(); } //send ack and change protocol state handshake.ack(); this.state = ProtocolState.working; //Invoke handshake callback JSONClass user = new JSONClass(); if (msg.ContainsKey("user")) { user.Add(msg["user"]); } handshake.invokeCallback(user); }