示例#1
0
        public static List <List <Vector2> > Simplify(List <Vector2> vertices)
        {
            var polygons    = new List <List <Vector2> >();
            var vertexCount = vertices.Count;

            for (var edgeOneIndex = 0; edgeOneIndex < vertexCount - 2; edgeOneIndex++)
            {
                var lastEdgeIndex = vertexCount - 1;
                var edgeOne       = new Segment(vertices[edgeOneIndex], vertices[(edgeOneIndex + 1) % vertexCount]);
                //First index is neighbor with last index
                if (edgeOneIndex == 0)
                {
                    lastEdgeIndex--;
                }
                for (var edgeTwoIndex = edgeOneIndex + 2; edgeTwoIndex <= lastEdgeIndex; edgeTwoIndex++)
                {
                    var edgeTwo = new Segment(vertices[edgeTwoIndex], vertices[(edgeTwoIndex + 1) % vertexCount]);
                    if (Segment.Intersect(edgeOne, edgeTwo, out var intersectionPoint))
                    {
                        var subPolygonOne = new List <Vector2>();
                        for (var i = 0; i <= edgeOneIndex; i++)
                        {
                            subPolygonOne.Add(vertices[i]);
                        }
                        subPolygonOne.Add(intersectionPoint);
                        for (var i = edgeTwoIndex + 1; i < vertexCount; i++)
                        {
                            subPolygonOne.Add(vertices[i]);
                        }

                        var subPolygonTwo = new List <Vector2>();
                        subPolygonTwo.Add(intersectionPoint);
                        for (var i = edgeOneIndex + 1; i <= edgeTwoIndex; i++)
                        {
                            subPolygonTwo.Add(vertices[i]);
                        }

                        var simplifiedSubPolygonOne = Simplify(subPolygonOne);
                        var simplifiedSubPolygonTwo = Simplify(subPolygonTwo);

                        for (var i = 0; i < simplifiedSubPolygonOne.Count; i++)
                        {
                            polygons.Add(simplifiedSubPolygonOne[i]);
                        }

                        for (var i = 0; i < simplifiedSubPolygonTwo.Count; i++)
                        {
                            polygons.Add(simplifiedSubPolygonTwo[i]);
                        }

                        return(polygons);
                    }
                }
            }

            polygons.Add(vertices);
            return(polygons);
        }
示例#2
0
        private static bool TryFindASurgerySegment(List <Vector2> vertices, List <List <Vector2> > holes, int holeIndex, ref int holeVertexIndex,
                                                   Segment otherSurgerySegment, HashSet <int> vertexIndexSet, out SurgerySegment surgerySegment)
        {
            var holeCount       = holes.Count;
            var hole            = holes[holeIndex];
            var holeVertexCount = hole.Count;

            for (; holeVertexIndex < holeVertexCount; holeVertexIndex++)
            {
                var holeVertex  = hole[holeVertexIndex];
                var vertexCount = vertices.Count;
                for (var vertIndex = 0; vertIndex < vertexCount; vertIndex++)
                {
                    if (vertexIndexSet.Contains(vertIndex))
                    {
                        continue;
                    }

                    var vertex  = vertices[vertIndex];
                    var segment = new Segment(holeVertex, vertex);

                    var intersection = Segment.Intersect(segment, otherSurgerySegment);
                    if (intersection)
                    {
                        continue;
                    }

                    var nextHoleVertexIndex = (holeVertexIndex + 1) % holeVertexCount;
                    for (var j = 0; j < holeVertexCount - 2; j++)
                    {
                        var index           = (nextHoleVertexIndex + j) % holeVertexCount;
                        var comparedSegment = new Segment(hole[index], hole[(index + 1) % holeVertexCount]);
                        if (Segment.Intersect(segment, comparedSegment))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (intersection)
                    {
                        continue;
                    }

                    for (var j = 0; j < holeCount; j++)
                    {
                        if (j == holeIndex)
                        {
                            continue;
                        }
                        var comparedHole = holes[j];
                        if (Segment.Intersect(segment, comparedHole))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (intersection)
                    {
                        continue;
                    }

                    var nextVertexIndex = (vertIndex + 1) % vertexCount;
                    for (var j = 0; j < vertexCount - 2; j++)
                    {
                        var index           = (nextVertexIndex + j) % vertexCount;
                        var comparedSegment = new Segment(vertices[index], vertices[(index + 1) % vertexCount]);
                        if (Segment.Intersect(segment, comparedSegment))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (!intersection)
                    {
                        // Debug.DrawLine(segment.p, segment.q, Color.red, 10);
                        vertexIndexSet.Add(vertIndex);
                        surgerySegment = new SurgerySegment(holeVertexIndex, vertIndex);
                        return(true);
                    }
                }
            }

            surgerySegment = new SurgerySegment();
            return(false);
        }