示例#1
0
        private bool FindNeighbor(List <Polygon> polygons, Claster claster, double minSqrDistance)
        {
            var massCenterMinDistance = minSqrDistance * _options.MinDistanceCoeff;

            foreach (var polygon in polygons)
            {
                foreach (var polygonInClaster in claster.Polygons)
                {
                    if (SqrDistance(polygonInClaster.MassCenter, polygon.MassCenter) <= massCenterMinDistance)
                    {
                        if (polygonInClaster.Paths.First().Points.Any(it =>
                        {
                            foreach (var point in polygon.Paths.First().Points)
                            {
                                if (SqrDistance(point, it) < minSqrDistance)
                                {
                                    return(true);
                                }
                            }

                            return(false);
                        }))
                        {
                            claster.Polygons.Add(polygon);
                            polygons.Remove(polygon);
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
示例#2
0
        public async Task <List <Polygon> > Generalize(List <Polygon> polygons, double minDistance)
        {
            var clasters = new List <Claster>();

            while (polygons.Any())
            {
                var claster = new Claster();
                claster.Polygons.Add(polygons.Last());
                polygons.RemoveAt(polygons.Count - 1);

                while (FindNeighbor(polygons, claster, minDistance))
                {
                }

                clasters.Add(claster);
            }

            return(_generalizationStrategy.Generalize(clasters, minDistance));
        }
示例#3
0
        private IEnumerable <Polygon> MergeClaster(Claster claster, double minDistance)
        {
            if (claster.Polygons.Count == 1)
            {
                return(claster.Polygons);
            }

            var resultList = new List <Polygon>();
            var union      = claster.Polygons.First();

            claster.Polygons.Remove(union);

            var count          = claster.Polygons.Count;
            var completedCount = 0;

            while (claster.Polygons.Any())
            {
                var closest = claster.Polygons.OrderBy(it => _vectorGeometry.DistanceSqr(it, union)).First();
                claster.Polygons.Remove(closest);

                var unionResult = _clipper.Union(union, closest);

                if (unionResult.Count == 2)
                {
                    resultList.Add(unionResult[1]);
                    _logger.Log($"Oops, looping happened");
                }

                union = unionResult[0];

                _logger.Log($"Merged {++completedCount} from {count} polygons");
            }

            resultList.Add(union);

            return(resultList);
        }