private void CheckRadioButtonsAndDrawNewPicture()
        {
            PaintingManager.SetLightColor(lightSourceColorPictureBox.BackColor);

            if (ConstantObjectRadioButton.Checked)
            {
                PaintingManager.SetBaseObject(constantObjectColorPictureBox.BackColor);
            }
            else
            {
                PaintingManager.SetBaseObject(textureObjectPictureBox.Image as Bitmap);
            }

            if (constantNormalVectorRadioButton.Checked)
            {
                PaintingManager.SetNormalVector(new Vector3(0, 0, 1));
            }
            else
            {
                PaintingManager.SetNormalVector(textureVectorPictureBox.Image as Bitmap);
            }

            if (noDisorderRadioButton.Checked)
            {
                PaintingManager.SetDisorder(new Vector3(0, 0, 0));
            }
            else
            {
                PaintingManager.SetDisorder(textureDisoderPictureBox.Image as Bitmap, fDisorderTextbox.Text);
            }

            if (constantLightSourceVectorRadioButton.Checked)
            {
                timer.Stop();
                PaintingManager.SetLightVector(new Vector3(0, 0, 1), true);
            }
            else
            {
                if (!int.TryParse(radiusLightSourceVectorTextBox.Text, out int radius))
                {
                    return;
                }
                PaintingManager.SetLightVector(new Vector3(radius, 0, 0), false);
                timer.Start();
            }

            PaintingManager.SetLights(redLightToolStripMenuItem.Checked, greenLightToolStripMenuItem.Checked, blueLightToolStripMenuItem.Checked);

            this.DrawNewPicture();
        }
        private void timer_Tick(object sender, EventArgs e)
        {
            if (!int.TryParse(radiusLightSourceVectorTextBox.Text, out int radius))
            {
                return;
            }
            if (lightX >= radius + screenMiddle.X - lightMove)
            {
                lightX = screenMiddle.X - radius + lightMove;
            }
            else
            {
                lightX += lightMove;
            }

            int     z      = (int)Math.Sqrt(radius * radius - Math.Pow(screenMiddle.X - lightX, 2));
            Vector3 vector = new Vector3(lightX - screenMiddle.X, 0, z);

            PaintingManager.SetLightVector(vector, false);
            this.DrawNewPicture();
        }