public bool Contains(TriangulationPoint p) { return(Points.Contains(p)); }
private static void FlipScanEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle flipTriangle, DelaunayTriangle t, TriangulationPoint p) { DelaunayTriangle ot; TriangulationPoint op, newP; bool inScanArea; ot = t.NeighborAcrossFrom(p); op = ot.OppositePoint(t, p); if (ot == null) { throw new Exception("FLIP failed due to missing triangle"); } if (tcx.IsDebugEnabled) { Console.WriteLine("scan next point"); tcx.DTDebugContext.PrimaryTriangle = t; tcx.DTDebugContext.SecondaryTriangle = ot; } inScanArea = TriangulationUtil.InScanArea(eq, flipTriangle.PointCCWFrom(eq), flipTriangle.PointCWFrom(eq), op); if (inScanArea) { FlipEdgeEvent(tcx, eq, op, ot, op); } else { if (NextFlipPoint(ep, eq, ot, op, out newP)) { FlipScanEdgeEvent(tcx, ep, eq, flipTriangle, ot, newP); } } }
public DelaunayTriangle NeighborCCWFrom(TriangulationPoint point) { return(Neighbors[(Points.IndexOf(point) + 2) % 3]); }
private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point) { TriangulationPoint p1, p2; if (tcx.IsDebugEnabled) { tcx.DTDebugContext.PrimaryTriangle = triangle; } if (IsEdgeSideOfTriangle(triangle, ep, eq)) { return; } p1 = triangle.PointCCWFrom(point); Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep); if (o1 == Orientation.Collinear) { if (triangle.Contains(eq) && triangle.Contains(p1)) { triangle.MarkConstrainedEdge(eq, p1); tcx.EdgeEvent.ConstrainedEdge.Q = p1; triangle = triangle.NeighborAcrossFrom(point); EdgeEvent(tcx, ep, p1, triangle, p1); } else { throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p1); } if (tcx.IsDebugEnabled) { Console.WriteLine("EdgeEvent - Point on constrained edge"); } return; } p2 = triangle.PointCWFrom(point); Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep); if (o2 == Orientation.Collinear) { if (triangle.Contains(eq) && triangle.Contains(p2)) { triangle.MarkConstrainedEdge(eq, p2); tcx.EdgeEvent.ConstrainedEdge.Q = p2; triangle = triangle.NeighborAcrossFrom(point); EdgeEvent(tcx, ep, p2, triangle, p2); } else { throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p2); } if (tcx.IsDebugEnabled) { Console.WriteLine("EdgeEvent - Point on constrained edge"); } return; } if (o1 == o2) { if (o1 == Orientation.CW) { triangle = triangle.NeighborCCWFrom(point); } else { triangle = triangle.NeighborCWFrom(point); } EdgeEvent(tcx, ep, eq, triangle, point); } else { FlipEdgeEvent(tcx, ep, eq, triangle, point); } }
private static bool NextFlipPoint(TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle ot, TriangulationPoint op, out TriangulationPoint newP) { newP = null; Orientation o2d = TriangulationUtil.Orient2d(eq, op, ep); switch (o2d) { case Orientation.CW: newP = ot.PointCCWFrom(op); return(true); case Orientation.CCW: newP = ot.PointCWFrom(op); return(true); case Orientation.Collinear: return(false); default: throw new NotImplementedException("Orientation not handled"); } }
public PointOnEdgeException(string message, TriangulationPoint a, TriangulationPoint b, TriangulationPoint c) : base(message) { A = a; B = b; C = c; }
public override TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b) { return(new DTSweepConstraint(a, b)); }
public bool GetConstrainedEdgeAcross(TriangulationPoint p) { return(EdgeIsConstrained[IndexOf(p)]); }
public void SetConstrainedEdgeCW(TriangulationPoint p, bool ce) { int idx = (IndexOf(p) + 1) % 3; SetConstrainedEdge(idx, ce); }
public DelaunayTriangle(TriangulationPoint p1, TriangulationPoint p2, TriangulationPoint p3) { Points[0] = p1; Points[1] = p2; Points[2] = p3; }
public bool GetConstrainedEdgeCW(TriangulationPoint p) { return(EdgeIsConstrained[(IndexOf(p) + 1) % 3]); }
public void Legalize(TriangulationPoint oPoint, TriangulationPoint nPoint) { RotateCW(); Points[IndexCCWFrom(oPoint)] = nPoint; }
public TriangulationPoint PointCWFrom(TriangulationPoint point) { return(Points[(IndexOf(point) + 2) % 3]); }
public DelaunayTriangle NeighborAcrossFrom(TriangulationPoint point) { return(Neighbors[Points.IndexOf(point)]); }
public AdvancingFrontNode(TriangulationPoint point) { this.Point = point; Value = point.X; }
public void SetConstrainedEdgeAcross(TriangulationPoint p, bool ce) { int idx = IndexOf(p); SetConstrainedEdge(idx, ce); }
public DTSweepConstraint(TriangulationPoint p1, TriangulationPoint p2) : base(p1, p2) { Q.AddEdge(this); }
public bool GetDelaunayEdgeCW(TriangulationPoint p) { return(EdgeIsDelaunay[(IndexOf(p) + 1) % 3]); }
public AdvancingFrontNode LocateNode(TriangulationPoint point) { return(Front.LocateNode(point)); }
public bool GetDelaunayEdgeAcross(TriangulationPoint p) { return(EdgeIsDelaunay[IndexOf(p)]); }
private static bool IsEdgeSideOfTriangle(DelaunayTriangle triangle, TriangulationPoint ep, TriangulationPoint eq) { int index = triangle.EdgeIndex(ep, eq); if (index == -1) { return(false); } triangle.MarkConstrainedEdge(index); triangle = triangle.Neighbors[index]; if (triangle != null) { triangle.MarkConstrainedEdge(ep, eq); } return(true); }
public void SetDelaunayEdgeCW(TriangulationPoint p, bool ce) { EdgeIsDelaunay[(IndexOf(p) + 1) % 3] = ce; }
private static void FlipEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p) { DelaunayTriangle ot = t.NeighborAcrossFrom(p); TriangulationPoint op = ot.OppositePoint(t, p); if (ot == null) { throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle"); } if (tcx.IsDebugEnabled) { tcx.DTDebugContext.PrimaryTriangle = t; tcx.DTDebugContext.SecondaryTriangle = ot; } bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op); if (inScanArea) { RotateTrianglePair(t, p, ot, op); tcx.MapTriangleToNodes(t); tcx.MapTriangleToNodes(ot); if (p == eq && op == ep) { if (eq == tcx.EdgeEvent.ConstrainedEdge.Q && ep == tcx.EdgeEvent.ConstrainedEdge.P) { if (tcx.IsDebugEnabled) { Console.WriteLine("[FLIP] - constrained edge done"); } t.MarkConstrainedEdge(ep, eq); ot.MarkConstrainedEdge(ep, eq); Legalize(tcx, t); Legalize(tcx, ot); } else { if (tcx.IsDebugEnabled) { Console.WriteLine("[FLIP] - subedge done"); } } } else { Orientation o = TriangulationUtil.Orient2d(eq, op, ep); t = NextFlipTriangle(tcx, o, t, ot, p, op); FlipEdgeEvent(tcx, ep, eq, t, p); } } else { TriangulationPoint newP = null; if (NextFlipPoint(ep, eq, ot, op, out newP)) { FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP); EdgeEvent(tcx, ep, eq, t, p); } } }
public void SetDelaunayEdgeAcross(TriangulationPoint p, bool ce) { EdgeIsDelaunay[IndexOf(p)] = ce; }
private static DelaunayTriangle NextFlipTriangle(DTSweepContext tcx, Orientation o, DelaunayTriangle t, DelaunayTriangle ot, TriangulationPoint p, TriangulationPoint op) { int edgeIndex; if (o == Orientation.CCW) { edgeIndex = ot.EdgeIndex(p, op); ot.EdgeIsDelaunay[edgeIndex] = true; Legalize(tcx, ot); ot.EdgeIsDelaunay.Clear(); return(t); } edgeIndex = t.EdgeIndex(p, op); t.EdgeIsDelaunay[edgeIndex] = true; Legalize(tcx, t); t.EdgeIsDelaunay.Clear(); return(ot); }
public int IndexCCWFrom(TriangulationPoint p) { return((IndexOf(p) + 1) % 3); }
private static void RotateTrianglePair(DelaunayTriangle t, TriangulationPoint p, DelaunayTriangle ot, TriangulationPoint op) { DelaunayTriangle n1, n2, n3, n4; n1 = t.NeighborCCWFrom(p); n2 = t.NeighborCWFrom(p); n3 = ot.NeighborCCWFrom(op); n4 = ot.NeighborCWFrom(op); bool ce1, ce2, ce3, ce4; ce1 = t.GetConstrainedEdgeCCW(p); ce2 = t.GetConstrainedEdgeCW(p); ce3 = ot.GetConstrainedEdgeCCW(op); ce4 = ot.GetConstrainedEdgeCW(op); bool de1, de2, de3, de4; de1 = t.GetDelaunayEdgeCCW(p); de2 = t.GetDelaunayEdgeCW(p); de3 = ot.GetDelaunayEdgeCCW(op); de4 = ot.GetDelaunayEdgeCW(op); t.Legalize(p, op); ot.Legalize(op, p); ot.SetDelaunayEdgeCCW(p, de1); t.SetDelaunayEdgeCW(p, de2); t.SetDelaunayEdgeCCW(op, de3); ot.SetDelaunayEdgeCW(op, de4); ot.SetConstrainedEdgeCCW(p, ce1); t.SetConstrainedEdgeCW(p, ce2); t.SetConstrainedEdgeCCW(op, ce3); ot.SetConstrainedEdgeCW(op, ce4); t.Neighbors.Clear(); ot.Neighbors.Clear(); if (n1 != null) { ot.MarkNeighbor(n1); } if (n2 != null) { t.MarkNeighbor(n2); } if (n3 != null) { t.MarkNeighbor(n3); } if (n4 != null) { ot.MarkNeighbor(n4); } t.MarkNeighbor(ot); }
public TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p) { Debug.Assert(t != this, "self-pointer error"); return(PointCWFrom(t.PointCWFrom(p))); }