public void OnLocalize() { if (!Application.isPlaying) { return; } if (text == null) { Debug.LogWarning("Missing Text Component on " + gameObject, gameObject); return; } if (!initializedReferenceFont) { referenceFont = text.font; initializedReferenceFont = true; } text.font = Localization.GetFont(referenceFont); }
public void SetLanguage(Language language) { text.font = Localization.GetFont(referenceFont, language); }