示例#1
0
        public void OnItemOutDown()
        {
            if (firstItemIndex == 0)
            {
                //Debug.Log("CLAMP DOWN ?");
                return;
            }
            firstItemIndex--;
            //Debug.LogFormat("DOWN dragEndTarget={0} firstIndex={1}", dragEndTarget, firstItemIndex);
            Transform           itemTransform = contentRect.GetChild(ListCount - 1);
            ObservableComponent item          = itemTransform.GetComponent <ObservableComponent>();

            item.Info = itemsCollection[firstItemIndex];
            layoutGroup.padding.top -= (int)ItemSize;
            itemTransform.SetAsFirstSibling();
            threshold = (firstItemIndex + itemsOut) * ItemSize + internalOffset;
        }
示例#2
0
 public void OnItemOutUp()
 {
     if (LastItemIndex >= ItemsCount - 1)
     {
         //Debug.Log("CLAMP UP ?");
         return;
     }
     else
     {
         firstItemIndex++;
         //Debug.LogFormat("UP dragEndTarget={0} firstIndex={1}", dragEndTarget, firstItemIndex);
         Transform           itemTransform = contentRect.GetChild(0);
         ObservableComponent item          = itemTransform.GetComponent <ObservableComponent>();
         item.Info = itemsCollection[LastItemIndex];
         layoutGroup.padding.top += (int)ItemSize;
         itemTransform.SetAsLastSibling();
         threshold = (firstItemIndex + itemsOut) * ItemSize + internalOffset;
     }
 }
示例#3
0
 public virtual void RemoveItemAt(int index)
 {
     if (index > ItemsCount - 1)
     {
         return;
     }
     ItemsCollection.RemoveAt(index);
     // TODO : THINK ABOUT CHANGING STRATEGY AND MAKING USE OF LayoutGroups !
     if (index > firstItemIndex && index < LastItemIndex)
     {
         // remove item from screen
         for (int i = index; i < LastItemIndex && i < contentRect.childCount; i++)
         {
             Transform           itemTransform = contentRect.GetChild(i);
             ObservableComponent item          = itemTransform.GetComponent <ObservableComponent>();
             item.Info = itemsCollection[i];
         }
     }
 }