public OpponentData(string playerName) { PlayerName = playerName; Wins = 0; Losses = 0; BigBlindHands = new HandData(); SmallBlindHands = new HandData(); }
private HandData UpdateHandData(HandData currentData, Hand hand) { HandData result = currentData; result.Hands++; for (int roundNumber = 0; roundNumber < hand.Rounds.Count; roundNumber++) { int i = hand.Players[0].IsBigBlind ? 1 : 0; for (; i < hand.Rounds[roundNumber].Turns.Count; i++) { switch (hand.Rounds[roundNumber].Turns[i].Action) { case PlayerAction.Call: currentData.Calls[roundNumber]++; break; case PlayerAction.Check: currentData.Checks[roundNumber]++; break; case PlayerAction.Fold: currentData.Folds[roundNumber]++; break; case PlayerAction.Raise: if (IsReRaise(hand.Rounds[roundNumber].Turns, i)) { currentData.ReRaises[roundNumber]++; } else { currentData.Raises[roundNumber]++; } break; default: throw new Exception("An illegal playerAction has been made in round " + roundNumber + "."); } } } return(result); }