private void NewGamePlayer(NetTunnel tunnel, string ticket) { if (string.IsNullOrEmpty(ticket)) { Logger.Log(LogType.Error, "Received an empty ticket"); tunnel.Destroy(); return; } if (ticketRoomList.ContainsKey(ticket) && ticketPlayerList.ContainsKey(ticket)) { LobbyPlayer lobbyPlayer = ticketPlayerList[ticket]; CGameRoom room = ticketRoomList[ticket]; room.JoinGame(lobbyPlayer, tunnel); ticketPlayerList.Remove(ticket); ticketRoomList.Remove(ticket); Logger.Log(LogType.Event, "Player " + lobbyPlayer.Name + " joined " + room.Name); } else { Logger.Log(LogType.Error, "Received an invalid ticket"); tunnel.Destroy(); return; } }