public void EvaluateHands() { //create player's computer's evaluation object(passing SORTED hand to Constructor) HandEvaluator playerHandEvaluator = new HandEvaluator(sortedPlayerHand); HandEvaluator computerHandEvaluator = new HandEvaluator(sortedComputerHand); //get the player's and computer'hand Hand playerHand = playerHandEvaluator.EvaluateHand(); Hand computerHand = computerHandEvaluator.EvaluateHand(); //display each hand Console.WriteLine("\n\n\n\nPlayer's Hand: " + playerHand); Console.WriteLine("\nComputer's Hand: " + computerHand); //evaluate hands if (playerHand > computerHand) { Console.WriteLine("Player WINS!"); } else if (playerHand < computerHand) { Console.WriteLine("Computer WINS!"); } else // if the hands are the same , evaluate the values { //first evaluate who has higher value of poker hand if (playerHandEvaluator.HandValues.Total > computerHandEvaluator.HandValues.Total) { Console.WriteLine("Player WINS!"); } else if (playerHandEvaluator.HandValues.Total < computerHandEvaluator.HandValues.Total) { Console.WriteLine("Computer WINS!"); } // if both have the same poker hand (for example both have a pair of queens), //then the player with the next higher card wins else if (playerHandEvaluator.HandValues.HighCard > computerHandEvaluator.HandValues.HighCard) { Console.WriteLine("Player WINS!"); } else if (playerHandEvaluator.HandValues.HighCard < computerHandEvaluator.HandValues.HighCard) { Console.WriteLine("Computer WINS!"); } else { Console.WriteLine("DRAW!!!, no one wins!"); } } }
private void EvaluateWinnigHand() { HandEvaluator playerHandEvaluator = new HandEvaluator(sortedPlayerHand); HandEvaluator computerHandEvaluator = new HandEvaluator(sortedComputerHand); //get the player;s and computer's hand HandType playerHand = playerHandEvaluator.EvaluateHand(); HandType computerHand = computerHandEvaluator.EvaluateHand(); //display each hand Console.WriteLine("\n\n\n\n\nPlayer's Hand: " + playerHand); Console.WriteLine("\nComputer's Hand: " + computerHand); //evaluate hands if (playerHand > computerHand) { Console.WriteLine("Player WINS!"); } else if (playerHand < computerHand) { Console.WriteLine("Computer WINS!"); } else //if the hands are the same, evaluate the values { //first evaluate who has higher value of poker hand if (playerHandEvaluator.HandValue.TotalValue > computerHandEvaluator.HandValue.TotalValue) { Console.WriteLine("Player WINS!"); } else if (playerHandEvaluator.HandValue.TotalValue < computerHandEvaluator.HandValue.TotalValue) { Console.WriteLine("Computer WINS!"); } //if both have the same poker hand (for example, both have a pair of queens), //than the player with the next higher card wins else if (playerHandEvaluator.HandValue.HighCardValue > computerHandEvaluator.HandValue.HighCardValue) { Console.WriteLine("Player WINS!"); } else if (playerHandEvaluator.HandValue.HighCardValue < computerHandEvaluator.HandValue.HighCardValue) { Console.WriteLine("Computer WINS!"); } else { Console.WriteLine("DRAW, no one wins!"); } } }
public void EvaluateHands() { Console.ForegroundColor = ConsoleColor.White; HandEvaluator playerHandEval = new HandEvaluator(sortedPlayerHand); HandEvaluator cpuHandEval = new HandEvaluator(sortedCpuHand); Hand playerHand = playerHandEval.EvaluateHand(); Hand cpuHand = cpuHandEval.EvaluateHand(); Console.WriteLine("\n\nPlayer's Hand: " + playerHand); Console.WriteLine("CPU's Hand: " + cpuHand); if (playerHand > cpuHand) { Console.WriteLine("Player wins!"); } else if (playerHand < cpuHand) { Console.WriteLine("Computer wins!"); } else { if (playerHandEval.HandValues.Total > cpuHandEval.HandValues.Total) { Console.WriteLine("Player wins!"); } else if (playerHandEval.HandValues.Total < cpuHandEval.HandValues.Total) { Console.WriteLine("Computer wins!"); } else if (playerHandEval.HandValues.HighCard > cpuHandEval.HandValues.HighCard) { Console.WriteLine("Player wins!"); } else if (playerHandEval.HandValues.HighCard < cpuHandEval.HandValues.HighCard) { Console.WriteLine("Computer wins!"); } else { Console.WriteLine("Draw!"); } } Console.WriteLine(); }
private void EvaluateHands() { HandEvaluator playerHandEvaluator = new HandEvaluator(sortedPlayerHand); HandEvaluator computerHandEvaluator = new HandEvaluator(sortedComputerHand); Hand playerHand = playerHandEvaluator.EvaluateHand(); Hand computerHand = computerHandEvaluator.EvaluateHand(); Console.WriteLine("\n\n\n\n\nPlayer's Hand: " + playerHand); Console.WriteLine("\nComputer's Hand: " + computerHand); if (playerHand > computerHand) { Console.WriteLine("Player WINS!"); playerWins++; } else if (playerHand < computerHand) { Console.WriteLine("Computer WINS!"); computerWins++; } else { if (playerHandEvaluator.HandValues.Total > computerHandEvaluator.HandValues.Total) { Console.WriteLine("Player WINS!"); playerWins++; } else if (playerHandEvaluator.HandValues.Total < computerHandEvaluator.HandValues.Total) { Console.WriteLine("Computer WINS!"); computerWins++; } else if (playerHandEvaluator.HandValues.HighCard > computerHandEvaluator.HandValues.HighCard) { Console.WriteLine("Player WINS!"); playerWins++; } else if (playerHandEvaluator.HandValues.HighCard < computerHandEvaluator.HandValues.HighCard) { Console.WriteLine("Computer WINS!"); computerWins++; } else Console.WriteLine("DRAW, no one wins!"); } }