private void CheckResult() { if (player1 != player2) { if (player1Score > player2Score) { Console.WriteLine("Player1 won round" + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER1); player1FinalScore++; } else if (player1Score < player2Score) { Console.WriteLine("Player2 won round" + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER2); player2FinalScore++; } else if (player1Score == player2Score) { Console.WriteLine("Draw round" + (index + 1)); WriteToDisk.AddOutput(index, WinState.TIE); draw++; } } }
public void CheckHighCardResult() { if (player1 == CardSet.HIGH_CARD && player2 == CardSet.HIGH_CARD) { if (CombiCheck.CheckHighestCard(player1FinalCards) > CombiCheck.CheckHighestCard(player2FinalCards)) { Console.WriteLine("Player1 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER1); player1FinalScore++; } else if (CombiCheck.CheckHighestCard(player1FinalCards) < CombiCheck.CheckHighestCard(player2FinalCards)) { Console.WriteLine("Player2 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER2); player2FinalScore++; } else { Console.WriteLine("Draw round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.TIE); draw++; } } else if (player1 == CardSet.ONE_PAIR && player2 == CardSet.ONE_PAIR) { if (CombiCheck.CheckHighestCard(Player1Pairs) > CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player1 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER1); player1FinalScore++; } else if (CombiCheck.CheckHighestCard(Player1Pairs) < CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player2 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER2); player2FinalScore++; } else { Console.WriteLine("Draw round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.TIE); draw++; } } else if (player1 == CardSet.TWO_PAIR && player2 == CardSet.TWO_PAIR) { if (CombiCheck.CheckHighestCard(Player1Pairs) > CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player1 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER1); player1FinalScore++; } else if (CombiCheck.CheckHighestCard(Player1Pairs) < CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player2 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER2); player2FinalScore++; } else { Console.WriteLine("Draw round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.TIE); draw++; } } else if (player1 == CardSet.THREE_OF_A_KIND && player2 == CardSet.THREE_OF_A_KIND) { if (CombiCheck.CheckHighestCard(Player1Pairs) > CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player1 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER1); player1FinalScore++; } else if (CombiCheck.CheckHighestCard(Player1Pairs) < CombiCheck.CheckHighestCard(Player2Pairs)) { Console.WriteLine("Player2 won round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.PLAYER2); player2FinalScore++; } else { Console.WriteLine("Draw round " + (index + 1)); WriteToDisk.AddOutput(index, WinState.TIE); draw++; } } }