static void Main() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IHand hand2 = new Hand(new List<ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is valid hand: " + checker.IsValidHand(hand)); Console.WriteLine("Is one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Is two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine(Environment.NewLine + "Compare hands. 1 for first hand. -1 for second hand. 0 for same hands"); Console.WriteLine("Hand: {0}, Hand2: {1} Compare: {2}", hand, hand2, checker.CompareHands(hand, hand2)); }
public static void Main() { XmlConfigurator.Configure(); Log.Info("Info logging"); try { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Valid hand? : {0}", checker.IsValidHand(hand)); Console.WriteLine("Is Straight : {0}", checker.IsStraight(hand)); Console.WriteLine("Is one pair : {0}", checker.IsOnePair(hand)); Console.WriteLine("Is two pair : {0}", checker.IsTwoPair(hand)); } catch (Exception e) { Log.Error("This is my error", e); } }
public bool IsFourOfAKind(IHand hand) { PokerHandsChecker checker = new PokerHandsChecker(); if (!checker.IsValidHand(hand)) { return false; } int counter = 0; for (int i = 0; i < hand.Cards.Count; i++) { for (int j = 0; j < hand.Cards.Count; j++) { if (hand.Cards[i].Face == hand.Cards[j].Face) { counter++; } } if (counter == 4) { return true; } counter = 0; } return false; }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); var card1 = new Card(CardFace.Jack, CardSuit.Clubs); var card2 = new Card(CardFace.Nine, CardSuit.Diamonds); var card3 = new Card(CardFace.Four, CardSuit.Spades); var card4 = new Card(CardFace.Two, CardSuit.Hearts); var card5 = new Card(CardFace.Queen, CardSuit.Hearts); var hand2 = new Hand(new List<ICard> { card1, card2, card3, card4, card5 }); Console.WriteLine(hand2); }
internal static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPairs(hand)); int a = 5; int b = 6; Console.WriteLine(b.CompareTo(a)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IHand forhand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(forhand)); Console.WriteLine(checker.IsStraight(forhand)); }
private static void Main() { try { IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand) ? "Hand is valid." : "Hand is not valid!"); Console.WriteLine(checker.IsRoyalFlush(hand) ? "Royal flush." : "Hand is not Royal flush!"); Console.WriteLine(checker.IsStraightFlush(hand) ? "Straight flush." : "Hand is not Straight flush!"); Console.WriteLine(checker.IsFlush(hand) ? "Flush." : "Hand is not Flush!"); Console.WriteLine(checker.IsStraight(hand) ? "Straight." : "Hand is not Straight!"); Console.WriteLine(checker.IsFullHouse(hand) ? "Full house." : "Hand is not Full house!"); Console.WriteLine(checker.IsFourOfAKind(hand) ? "Four of a kind." : "Hand is not Four of a kind!"); Console.WriteLine(checker.IsThreeOfAKind(hand) ? "Three of a kind." : "Hand is not Three of a kind!"); IHand hand1 = new Hand("K♥ J♥ 8♣ 7♦ 4♠"); Console.WriteLine(hand1); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
public void TestIsValid2() { IPokerHandsChecker checker = new PokerHandsChecker(); bool validHand = checker.IsValidHand(null); Assert.AreEqual(false, validHand, "Hand validation was not successful."); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsStraight(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsStraightFlush(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); Console.WriteLine(checker.IsThreeOfAKind(hand)); Console.WriteLine(checker.IsHighCard(hand)); Console.WriteLine(checker.IsFullHouse(hand)); }
internal static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPairs(hand)); int a = 5; int b = 6; Console.WriteLine(b.CompareTo(a)); }
public static void Main() { XmlConfigurator.Configure(); Log.Info("Info logging"); try { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Valid hand? : {0}", checker.IsValidHand(hand)); Console.WriteLine("Is Straight : {0}", checker.IsStraight(hand)); Console.WriteLine("Is one pair : {0}", checker.IsOnePair(hand)); Console.WriteLine("Is two pair : {0}", checker.IsTwoPair(hand)); } catch (Exception e) { Log.Error("This is my error", e); } }
public void TestIsValid4() { IHand hand = new Hand("A♦ 10♦ Q♦ J♦ 10♦"); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsValidHand(hand), "Hand validation was not successful."); }
public void IsValidHandWithTwoCardsTest() { Hand pokerHand = new Hand(new List<ICard>(){ new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Diamonds)}); PokerHandsChecker checker = new PokerHandsChecker(); bool isValidHand = checker.IsValidHand(pokerHand); Assert.AreEqual(false, isValidHand); }
public void IsValidHandShouldReturnFalseIfSameCardAddedMoreThanOnce() { var hand = new Hand(deck.GetRange(0,4)); hand.Cards.Add(deck[0]); var pokerHandsChecker = new PokerHandsChecker(); var result = pokerHandsChecker.IsValidHand(hand); Assert.IsFalse(result); }
public void IsValidHandShouldReturnFalseIfTwoDifferentCardsAreEqual() { var hand = new Hand(deck.GetRange(0, 3)); hand.Cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); hand.Cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); var pokerHandsChecker = new PokerHandsChecker(); var result = pokerHandsChecker.IsValidHand(hand); Assert.IsFalse(result); }
public void InvalidHandWithThreeDifferentCards() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades) }); var checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsValidHand(hand)); }
public void ExpectIsValidToReturnFalseWhenPokeHandIsInvalidBecauseItHasLessThanFiveCards() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(false, checker.IsValidHand(hand)); }
public void TestInvalidHand() { IList<ICard> cardList = new List<ICard>(); cardList.Add(new Card(CardFace.King, CardSuit.Hearts)); cardList.Add(new Card(CardFace.Queen, CardSuit.Diamonds)); cardList.Add(new Card(CardFace.Ace, CardSuit.Spades)); cardList.Add(new Card(CardFace.Jack, CardSuit.Clubs)); cardList.Add(new Card(CardFace.Ace, CardSuit.Spades)); var hand = new Hand(cardList); var handChecker = new PokerHandsChecker(); Assert.AreEqual(false, handChecker.IsValidHand(hand)); }
public void TestCheckerWithValidHand() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IPokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsValidHand(hand)); }
public void InvalidHandWithFiveEqualCards() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Seven, CardSuit.Clubs) }); var checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsValidHand(hand)); }
public void ValidHand() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Spades), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades) }); var checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsValidHand(hand)); }
public void ExpectIsValidToReturnTrueWhenPokeHandIsValid() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Queen, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsValidHand(hand)); }
public void IsValidHand_TestArgumentException() { PokerHandsChecker checker = new PokerHandsChecker(); List<ICard> cardList = new List<ICard> { new Card(CardFace.Ace,CardSuit.Diamonds), new Card(CardFace.King,CardSuit.Spades), new Card(CardFace.Ace,CardSuit.Clubs), new Card(CardFace.Four,CardSuit.Diamonds) }; Hand hand = new Hand(cardList); bool isValidHand = checker.IsValidHand(hand); }
public void TestIsNotValidHandIfLessThan5Cards_1() { IList<ICard> cards = new List<ICard>() { new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Ten, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Spades) }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsValidHand(hand)); }
public void TestIsValidHand() { Hand hand = new Hand(new List<ICard> { new Card(CardFace.Seven, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Spades), new Card(CardFace.Ten, CardSuit.Spades) }); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsValidHand(hand)); }
public void TestIsValidHandLessCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Jack, CardSuit.Hearts); Card cardThree = new Card(CardFace.Five, CardSuit.Spades); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isValidHand = poker.IsValidHand(hand); Assert.AreEqual(false, isValidHand, "IsValidHand() method in class PokerHandsChecker is not working correctly."); }
public void TestIsValidHand() { IList<ICard> cards = new List<ICard>() { new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Diamonds) }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsValidHand(hand)); }
public void TestIsValidHandWithMoreThanFiveCards() { PokerHandsChecker handChecker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Diamonds), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades) }); bool result = handChecker.IsValidHand(hand); Assert.AreEqual(false, result); }
public void TestIsValidHand() { Hand hand = new Hand(new List<ICard>{ new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), }); PokerHandsChecker checker = new PokerHandsChecker(); var excpected = true; var actual = checker.IsValidHand(hand); Assert.AreEqual(excpected, actual); }
public void TestIsValid1() { ICard[] cards = new ICard[5] { new Card(CardFace.Five, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Diamonds) }; IHand hand = new Hand(cards); IPokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsValidHand(hand), "Hand validation was not successful."); }
public void TestIsValid3() { ICard[] cards = new ICard[3] { new Card(CardFace.Nine, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Clubs) }; IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool validHand = checker.IsValidHand(hand); Assert.AreEqual(false, validHand, "Hand validation was not successful."); }
public void HandWithMoreLessFiveCardsShouldNotBeValid() { var hand = new Hand(new List<ICard> { new Card(CardFace.Ace,CardSuit.Diamonds), new Card(CardFace.Nine,CardSuit.Diamonds), new Card(CardFace.Ace,CardSuit.Clubs), new Card(CardFace.Eight,CardSuit.Spades) }); var pokerHandChecker = new PokerHandsChecker(); bool expected = false; bool actual = pokerHandChecker.IsValidHand(hand); Assert.AreEqual(expected, actual); }
public void IsValidHand_HandWithLessCards() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Hearts), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsValidHand(hand)); }
static void Main() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IHand hand2 = new Hand(new List <ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is valid hand: " + checker.IsValidHand(hand)); Console.WriteLine("Is one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Is two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine(Environment.NewLine + "Compare hands. 1 for first hand. -1 for second hand. 0 for same hands"); Console.WriteLine("Hand: {0}, Hand2: {1} Compare: {2}", hand, hand2, checker.CompareHands(hand, hand2)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Spades), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); Console.WriteLine((int)CardFace.Ace); Console.WriteLine((int)hand.Cards[0].Face); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); //Console.WriteLine(checker.IsOnePair(hand)); //Console.WriteLine(checker.IsTwoPair(hand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine("Current card is: " + card + Environment.NewLine); ///Normal hand\\\ IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); /////Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Four of a kind\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Ace, CardSuit.Hearts), // new Card(CardFace.Ace, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////One pair\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////Two pairs\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Jack, CardSuit.Clubs), //}); /////Straight Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Eight, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Full House\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Six, CardSuit.Diamonds), // new Card(CardFace.Six, CardSuit.Hearts), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); /////Straight\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.King, CardSuit.Diamonds), // new Card(CardFace.Queen, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); Console.WriteLine(hand + Environment.NewLine); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand)); Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand)); Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand)); Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand)); Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand)); Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand)); Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand)); Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand)); }