private void Smooth( IPokerPlayer pokerPlayer, Label botStatus, int name, int n, int r, int neededChipsToCall, TextBox potStatus, ref int raise, ref bool raising, ref int rounds) { int rnd = this.randomGenerator.Next(1, 3); if (neededChipsToCall <= 0) { this.playerActions.Check(pokerPlayer, botStatus, ref raising); } else { if (neededChipsToCall >= PlayerActions.RoundN(pokerPlayer.Chips, n)) { if (pokerPlayer.Chips > neededChipsToCall) { this.playerActions.Call( pokerPlayer, botStatus, ref raising, ref neededChipsToCall, potStatus); } else if (pokerPlayer.Chips <= neededChipsToCall) { raising = false; pokerPlayer.AbleToMakeTurn = false; pokerPlayer.Chips = 0; botStatus.Text = "Call " + pokerPlayer.Chips; potStatus.Text = (int.Parse(potStatus.Text) + pokerPlayer.Chips).ToString(); } } else { if (raise > 0) { if (pokerPlayer.Chips >= raise * 2) { raise *= 2; this.playerActions.Raised( pokerPlayer, botStatus, ref raising, ref raise, ref neededChipsToCall, potStatus); } else { this.playerActions.Call( pokerPlayer, botStatus, ref raising, ref neededChipsToCall, potStatus); } } else { raise = neededChipsToCall * 2; this.playerActions.Raised( pokerPlayer, botStatus, ref raising, ref raise, ref neededChipsToCall, potStatus); } } } if (pokerPlayer.Chips <= 0) { pokerPlayer.OutOfChips = true; } }
public HandTypes(IRandomGenerator randomGenerator) { this.randomGenerator = randomGenerator; this.playerActions = new PlayerActions(); }
public HandTypes(IRandomGenerator randomGenerator) { this.randomGenerator = randomGenerator; this.playerActions = new PlayerActions(); }