public WildPokemon(BaseStats p, byte min, byte max, byte r) { mon = p; minLevel = min; maxLevel = max; rate = r; }
public void Evolve(BaseStats bs) { baseStats = bs; ushort hptemp = maxHP; maxHP = (ushort)((((hpIV + (2 * baseStats.baseHP) + (hpEV >> 2) + 100) * Level) * 0.01) + 10); attack = (ushort)((((attackIV + (2 * baseStats.baseAttack) + (attackEV >> 2)) * Level) * 0.01) + 5); defense = (ushort)((((defenseIV + (2 * baseStats.baseDefense) + (defenseEV >> 2)) * Level) * 0.01) + 5); speed = (ushort)((((speedIV + (2 * baseStats.baseSpeed) + (speedEV >> 2)) * Level) * 0.01) + 5); specialAttack = (ushort)((((specialAttackIV + (2 * baseStats.baseSpecialAttack) + (specialAttackEV >> 2)) * Level) * 0.01) + 5); specialDefense = (ushort)((((specialDefenseIV + (2 * baseStats.baseSpecialDefense) + (specialDefenseEV >> 2)) * Level) * 0.01) + 5); hp += (ushort)(maxHP - hptemp); int i = 0; foreach (LearnableMove m in baseStats.learnset) { if (Level >= m.level) { moveSet[i] = m.move; PP[i] = m.move.basePP; i = (i == 3) ? 0 : i + 1; } else { break; } } }
public Pokemon(BaseStats bs, int l = 1, Move[] ms = null, string n = null) { baseStats = bs; personality = (uint)((PRNG.Instance.Next() << 16) + PRNG.Instance.Next()); nature = (Nature)(personality % 25); happiness = baseStats.baseHappiness; if (baseStats.abilities.Length == 1) { ability = baseStats.abilities[0]; } else { ability = baseStats.abilities[personality % 2]; } int iv1 = PRNG.Instance.Next(); int iv2 = PRNG.Instance.Next(); hpIV = (byte)(iv1 & 0x1F); attackIV = (byte)(iv1 & 0x3E0); defenseIV = (byte)(iv1 & 0x7C00); specialDefenseIV = (byte)(iv2 & 0x1F); specialAttackIV = (byte)(iv2 & 0x3E0); speedIV = (byte)(iv2 & 0x7C00); nickname = n; shiny = ((OTid ^ OTsecretid) ^ ((personality >> 16) ^ (personality & 65535))) < 8 ? true : false; for (int i = 0; i < l; i++) { LevelUp(); } hp = maxHP; metLocation = Player.Instance.currentMap; metLevel = Level; if (ms == null) { int i = 0; foreach (LearnableMove m in baseStats.learnset) { if (Level >= m.level) { moveSet[i] = m.move; PP[i] = m.move.basePP; i = (i == 3) ? 0 : i + 1; } else { break; } } } else { moveSet = ms; } }
public Pokemon(BaseStats bs, int l = 1, Move[] ms = null, string n = null) { baseStats = bs; personality = (uint)((PRNG.Instance.Next() << 16) + PRNG.Instance.Next()); nature = (Nature)(personality % 25); happiness = baseStats.baseHappiness; if (baseStats.abilities.Length == 1) ability = baseStats.abilities[0]; else ability = baseStats.abilities[personality % 2]; int iv1 = PRNG.Instance.Next(); int iv2 = PRNG.Instance.Next(); hpIV = (byte)(iv1 & 0x1F); attackIV = (byte)(iv1 & 0x3E0); defenseIV = (byte)(iv1 & 0x7C00); specialDefenseIV = (byte)(iv2 & 0x1F); specialAttackIV = (byte)(iv2 & 0x3E0); speedIV = (byte)(iv2 & 0x7C00); nickname = n; shiny = ((OTid ^ OTsecretid) ^ ((personality >> 16) ^ (personality & 65535))) < 8 ? true : false; for (int i = 0; i < l; i++) LevelUp(); hp = maxHP; metLocation = Player.Instance.currentMap; metLevel = Level; if (ms == null) { int i = 0; foreach (LearnableMove m in baseStats.learnset) { if (Level >= m.level) { moveSet[i] = m.move; PP[i] = m.move.basePP; i = (i == 3) ? 0 : i + 1; } else break; } } else moveSet = ms; }
public HappinessEvolution(BaseStats to, int h) { EvolveTo = to; Happiness = h; }
public HeldItemEvolution(BaseStats to, Item i) { EvolveTo = to; Item = i; }
public LevelEvolution(BaseStats to, int level) { EvolveTo = to; Level = level; }
public TradeEvolution(BaseStats to) { EvolveTo = to; }
private void pboxPokemon1_Click(object sender, EventArgs e) { PictureBox pictureBox = sender as PictureBox; int num = this.page; if (num != 0) { switch (num) { case 9: if (pictureBox == this.pboxPokemon15) { this.currentPokemon = BaseStats.Mewtwo; } break; case 10: if (pictureBox == this.pboxPokemon1) { this.currentPokemon = BaseStats.Mew; } break; } } else { if (pictureBox == this.pboxPokemon1) { this.currentPokemon = BaseStats.Bulbasaur; } else { if (pictureBox == this.pboxPokemon2) { this.currentPokemon = BaseStats.Ivysaur; } else { if (pictureBox == this.pboxPokemon2) { this.currentPokemon = BaseStats.Venusaur; } else { if (pictureBox == this.pboxPokemon3) { this.currentPokemon = BaseStats.Charmander; } else { if (pictureBox == this.pboxPokemon4) { this.currentPokemon = BaseStats.Charmeleon; } else { if (pictureBox == this.pboxPokemon5) { this.currentPokemon = BaseStats.Charizard; } else { if (pictureBox == this.pboxPokemon6) { this.currentPokemon = BaseStats.Squirtle; } else { if (pictureBox == this.pboxPokemon7) { this.currentPokemon = BaseStats.Wartortle; } else { if (pictureBox == this.pboxPokemon8) { this.currentPokemon = BaseStats.Blastoise; } else { if (pictureBox == this.pboxPokemon9) { this.currentPokemon = BaseStats.Caterpie; } else { if (pictureBox == this.pboxPokemon10) { this.currentPokemon = BaseStats.Metapod; } else { if (pictureBox == this.pboxPokemon11) { this.currentPokemon = BaseStats.Butterfree; } else { if (pictureBox == this.pboxPokemon15) { this.currentPokemon = BaseStats.Pidgey; } } } } } } } } } } } } } } }
public void Evolve(BaseStats bs) { baseStats = bs; ushort hptemp = maxHP; maxHP = (ushort)((((hpIV + (2 * baseStats.baseHP) + (hpEV >> 2) + 100) * Level) * 0.01) + 10); attack = (ushort)((((attackIV + (2 * baseStats.baseAttack) + (attackEV >> 2)) * Level) * 0.01) + 5); defense = (ushort)((((defenseIV + (2 * baseStats.baseDefense) + (defenseEV >> 2)) * Level) * 0.01) + 5); speed = (ushort)((((speedIV + (2 * baseStats.baseSpeed) + (speedEV >> 2)) * Level) * 0.01) + 5); specialAttack = (ushort)((((specialAttackIV + (2 * baseStats.baseSpecialAttack) + (specialAttackEV >> 2)) * Level) * 0.01) + 5); specialDefense = (ushort)((((specialDefenseIV + (2 * baseStats.baseSpecialDefense) + (specialDefenseEV >> 2)) * Level) * 0.01) + 5); hp += (ushort)(maxHP - hptemp); int i = 0; foreach (LearnableMove m in baseStats.learnset) { if (Level >= m.level) { moveSet[i] = m.move; PP[i] = m.move.basePP; i = (i == 3) ? 0 : i + 1; } else break; } }
public UseItemEvolution(BaseStats to, Item i) { EvolveTo = to; Item = i; }
public HeldItemTradeEvolution(BaseStats to, Item i) { EvolveTo = to; Item = i; }