示例#1
0
文件: LandChunk.cs 项目: Deneyr/PokeU
        public LandChunk(int altitudeMin, int altitudeMax, IntRect area)
        {
            this.Area = area;

            this.landObjectsArray = new List <LandCase[, ]>();
            this.altitudeArray    = new sbyte[this.Area.Height, this.Area.Width];

            this.entitiesInChunk = new HashSet <IEntity>();

            this.typesInChunk = new HashSet <Type>();

            this.AltitudeMin = altitudeMin;
            this.AltitudeMax = altitudeMax;

            for (int z = 0; z < this.AltitudeMax - this.AltitudeMin + 1; z++)
            {
                LandCase[,] currentArray = new LandCase[this.Area.Height, this.Area.Width];

                for (int i = 0; i < Area.Height; i++)
                {
                    for (int j = 0; j < Area.Width; j++)
                    {
                        currentArray[i, j] = null;
                    }
                }

                this.landObjectsArray.Add(currentArray);
            }
        }
示例#2
0
文件: LandWorld.cs 项目: Deneyr/PokeU
        public LandCase GetLandCaseAt(int x, int y, int z)
        {
            LandCase result = null;

            ILandChunk landChunk = this.GetLandChunkAt(x, y);

            if (landChunk != null)
            {
                result = landChunk.GetLandCase(y - landChunk.Area.Top, x - landChunk.Area.Left, z);
            }

            return(result);
        }