public void Init(SessionManager manager, LobbySession session) { _manager = manager; _session = session; LoadMatches(); }
public void Init(SessionManager manager, GameRoom.GameRoomSession session, Bet bet) { _manager = manager; _session = session; _bet = bet; }
public void Init(SessionManager manager, GameRoom.GameRoomSession session) { _manager = manager; _session = session; _description = _session.GameRoom.Description; _password = _session.GameRoom.Password; _isBetting = _session.GameRoom.IsBetting; _isTeamBotPlaced = _session.GameRoom.IsTeamBotPlaced; _bettingType = _session.GameRoom.BettingType == null ? "1v1" : _session.GameRoom.BettingType; _isAdvertising = _session.GameRoom.IsAdvertising; _members = _session.GameRoom.Members; //temporary admins view does not include owner cause he cannot be disabled now, later admins must be initialized with complete list //_admins = session.GameRoom.Admins; _admins = session.GameRoom.AdminsWithoutOwner; _notAdmins = session.GameRoom.MembersNotAdmins; PrepareControls(); }
public void Init(SessionManager manager, GameRoom.GameRoomSession session) { _manager = manager; // the mediator and messaging service (sort of) _session = session; // the model (sort of) // socket membership messages trigger on the session, so update room's membership when session members change _session.Membership.CollectionChanged += Membership_CollectionChanged; _session.GameRoom.PropertyChanged += GameRoom_PropertyChanged; _session.RoomBets.CollectionChanged += RoomBets_CollectionChanged; _session.MyMatch.PropertyChanged += MyMatch_PropertyChanged; _session.ChatMessageReceived += ChatMessages_CollectionChanged; _mutedMembersIds = new List<string>(); InitMembership(); }
public void LoggedOut() { lock (_userLookup) { _userLookup.Clear(); } Friends.Clear(); _friendLookup.Clear(); timer.Stop(); Voip.Dispose(); PgSession.Begin(PgSession.Logout); _sessionManager = null; }
public UserDataManager(SocketSession session) { UserData = this; Settings = PointGaming.Settings.SettingsUser.Load(session.User.username); PgSession = session; User = GetPgUser(session.User); User.Status = "online"; _sessionManager = new SessionManager(); Friendship = new FriendshipManager(PgSession); Voip = new VoipSession(this); Voip.Enable(); timer = new DispatcherTimer(); timer.Interval = TimeSpan.FromSeconds(5); timer.Tick += new EventHandler(CheckIdle); timer.Start(); }