void _window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     _window = null;
     _lobbySession.DisplayToggled -= _lobbySession_DisplayToggled;
 }
        public override void ShowControl(bool shouldActivate)
        {
            if (_window == null)
            {
                GameRoomWindowModelView modelView = new GameRoomWindowModelView();
                modelView.Init(_manager, this);

                _window = new GameRoomWindow();
                _window.DataContext = modelView;
                _window.Owner = _lobbySession.Window;
                _window.Closing += _window_Closing;

                LoadBets();
                LoadMatch();
            }

            _window.WindowTreeManager.Parent = _lobbySession.Window.WindowTreeManager;
            _window.ShowNormal(shouldActivate);
        }