示例#1
0
        public static BVH_IO Record_Start(Body body, KinectSkeleton skel, string fileName, string path)
        {
            try
            {
                int initFrames = 10;

                BVH_IO bfhFile = new BVH_IO(fileName, path);

                if (bfhFile != null)
                {
                    if (bfhFile.isRecording == true && bfhFile.isInitializing == true)
                    {
                        bfhFile.Entry(skel);

                        //if (bfhFile.intializingCounter > initFrames)
                        //{
                        bfhFile.startWritingEntry();
                        //  }
                    }

                    if (bfhFile.isRecording == true && bfhFile.isInitializing == false)
                    {
                        bfhFile.WriteMotions(skel, body);
                        //this.textBox_sensorStatus.Text = "Record";
                        //this.textBox_sensorStatus.BackColor = Color.Green;
                    }
                }
                return(bfhFile);
            }
            catch (Exception err)
            {
                System.Windows.Forms.MessageBox.Show("Error in BVH_IO.Record_Start: " + err.Message);
                return(null);
            }
        }
示例#2
0
 public void RecordBVH()
 {
     if (this.bodies == null || this.bodies.Length == 0 || this.bodies[0] == null)
     {
         System.Windows.Forms.MessageBox.Show("No body data - please enable skeleton grabbing in Tools- Options");
         return;
     }
     isRecording = true;
     BVHFile     = BVH_IO.Record_Start(this.bodies[0], this.kinectSkeleton, "bvh", GLSettings.Path + GLSettings.PathPointClouds);
 }