private void btnLaunch_Click(object sender, EventArgs e) { this.Hide(); Player_Launch a = new Player_Launch(va, username); a.Show(); }
private void btnConfirm_Click(object sender, EventArgs e) { if (itype == "GSDZombie") { PointCardDatabaseDataSetTableAdapters.ZombieTableAdapter a = new PointCardDatabaseDataSetTableAdapters.ZombieTableAdapter(); a.Insert(username, txtName.Text, "0"); if (va == 1) { MessageBox.Show("创建成功!"); } else if (va == 1) { MessageBox.Show("創建成功!"); } else { MessageBox.Show("Create Successful!"); } Player_Launch b = new Player_Launch(va, username); this.Hide(); b.Show(); } else if (itype == "GSDWorld") { PointCardDatabaseDataSetTableAdapters.WorldTableAdapter ab = new PointCardDatabaseDataSetTableAdapters.WorldTableAdapter(); ab.Insert(username, txtName.Text, "0"); if (va == 1) { MessageBox.Show("创建成功!"); } else if (va == 1) { MessageBox.Show("創建成功!"); } else { MessageBox.Show("Create Successful!"); } Player_Launch b = new Player_Launch(va, username); this.Hide(); b.Show(); } }