public override void Avoid() { if (reader.BaseStream.Length >= 4) { ReadD(); } Program.Form1.InforSender("Entrou no Lobby.", false); Program.Form1.WriteSender("Você está no Lobby.", Color.Green); if (player.nick.Length == 0) { if (Program.Form1.classe_.Robô) { Conexão.INSTs().player.GameClient.SendPacket(new LOBBY_CREATE_NICK_NAME_ACK("PUBLICO" + new Random().Next(0, 100)).Write()); } else { Program.Form1.WriteSender($"Digite um novo apelido: ", Color.Yellow); Program.Form1.Exceptions = Exceptions.Novo_Nome; } } else { Program.Form1.InforSender($"nick: [{player.nick}]", false); Program.Form1.Exceptions = Exceptions.Chat; } }
public void RoboLobby() { for (int i = 0; i <= 10000; i++) { if (!stop) { break; } try { string value = "ADMINACSS" + new Random().Next(0, 1000); Carregar.USER = value; Carregar.PASS = value; Thread.Sleep(sizevalue); Conexão.INSTs().SyncronizeAuthLocation(); label1.ForeColor = Color.Green; label1.Text = "Você iniciou a função Robô..."; label2.Text = $"Robôs: {i}"; } catch (Exception ex) { MessageBox.Show(ex.ToString()); break; } } stop = true; }
public override void Avoid() { if (ReadD() == 0) { Program.Form1.WriteSender($"{GetType().Name}", Color.White); Conexão.INSTs().SyncronizeGameLocation(); } }
public void SetReader(AuthClient AuthClient, GameClient clientGame, BinaryReader reader, byte[] buffer) { this.clientGame = clientGame; this.AuthClient = AuthClient; this.reader = reader; this.buffer = buffer; Classe_ = Classe_Raiz.INTs(); player = Conexão.INSTs().player; Carregar = Carregar.INTs(); }
private void Button7_Click(object sender, EventArgs e) { Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new LOBBY_ENTER_ACK().Write()); } Close(); }
private void button4_Click(object sender, EventArgs e) { Player player = Conexão.INSTs().player; if (player != null) { //player.GameClient.SendPacket(new BATTLE_STARTBATTLE_ACK().Write()); player.GameClient.SendPacket(new BATTLE_READYBATTLE_ACK().Write()); } }
private void Button1_Click(object sender, EventArgs e) { if (MessageBox.Show("Você deseja Finalizar?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { if (sala != null) { Conexão.INSTs().player.GameClient.SendPacket(new LOBBY_ENTER_ACK().Write()); } Close(); } }
private void button12_Click(object sender, EventArgs e) { if (Conexão.INSTs().player != null) { Program.Form1.WriteSender("Digite o id da sala.", Color.Yellow); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } Close(); }
public void AskSocket() //VERIFICAÇÃO DO SOCKET { if (socket != null && !socket.Connected || socket == null) { Program.Form1.WriteSender("Connexão Bloqueada!", Color.Red); } else { Program.Form1.WriteSender("Jogo Finalizado!", Color.Red); Conexão.INSTs().CloseSyncronizeLocation(); } }
private void Button3_Click(object sender, EventArgs e) { if (Conexão.INSTs().player != null) { Conexão.INSTs().CloseSyncronizeLocation(); } Thread.Sleep(100); Program.Form1.classe_.Robô = true; button1.Enabled = true; new Thread(new ThreadStart(RoboLobby)).Start(); Application.DoEvents(); }
public void PosFlod() { Refresh(); classe_.flag = false; button9.Visible = true; button3.Visible = true; button4.Visible = true; button9.Visible = false; textBox2.Text = ""; WriteSender(string.Empty, Color.Yellow); Conexão.INSTs().CloseSyncronizeLocation(); }
public void RoomLobby() { Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new LOBBY_GET_ROOMLIST_ACK().Write()); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } }
private void button13_Click(object sender, EventArgs e) { if (Conexão.INSTs().player != null) { Program.Form1.WriteSender("Digite o Nome do amigo.", Color.Yellow); Program.Form1.Exceptions = Exceptions.AdicionarAmigos; Program.Form1.textBox2.Clear(); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } Close(); }
private void button2_Click(object sender, EventArgs e) { Player player = Conexão.INSTs().player; Box box = new Box() { name = textBox5.Text, txt = textBox1.Text }; if (player != null) { player.GameClient.SendPacket(new BOX_MESSAGE_CREATE_ACK(box).Write()); } Close(); }
private void button10_Click(object sender, EventArgs e) { label1.Text = "Comando Iniciado."; Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new ROOM_GET_LOBBY_USER_LIST_ACK().Write()); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } Close(); }
private void button8_Click(object sender, EventArgs e) { label1.Text = "Comando Iniciado."; if (Conexão.INSTs().player != null) { new Thread(() => { Application.EnableVisualStyles(); Application.Run(new Criar_Clã()); }).Start(); Close(); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } }
public void FlodarSala() { for (int i = 0; i < 10; i++) { sala.Nome = textBox1.Text; sala.senha = textBox2.Text; sala.Mapa = (short)comboBox1.SelectedIndex; sala.slots = (byte)trackBar1.Value; Player player = Conexão.INSTs().player; Thread.Sleep(100); if (player != null) { player.GameClient.SendPacket(new LOBBY_CREATE_ROOM_ACK(sala).Write()); player.GameClient.SendPacket(new LOBBY_ENTER_ACK().Write()); } label10.Text = $"Tentando Flodar {i} salas"; } }
private void Button1_Click(object sender, EventArgs e) { try { if (MessageBox.Show("Você deseja Finalizar?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { classe_.announce = false; classe_.flag = false; Thread.ResetAbort(); Dados.IniciarThead(Conexão.INSTs().CloseSyncronizeLocation); Process.GetProcessesByName("PointBlank - Machine")[0].Kill(); Close(); } } catch { Process.GetProcessesByName("PointBlank - Machine")[0].Kill(); Close(); } }
private void button15_Click(object sender, EventArgs e) { label1.Text = "Comando Iniciado."; Player player = Conexão.INSTs().player; if (player != null) { new Thread(() => { Application.EnableVisualStyles(); Application.Run(Program.Form1.Loja = new Loja()); }).Start(); player.GameClient.SendPacket(new SHOP_GET_ACK().Write()); Close(); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); } }
private void button2_Click(object sender, EventArgs e) { Player player = Conexão.INSTs().player; Clan clan = new Clan { Nome = textBox3.Text, Info = textBox2.Text, Notice = textBox1.Text }; if (player != null) { player.GameClient.SendPacket(new CLAN_CREATE_ACK(clan).Write()); } else { Program.Form1.WriteSender("Você precisa está logado.", Color.Red); } Close(); }
public void CriaçãoDASala() { sala.Nome = textBox1.Text; sala.senha = textBox2.Text; if (comboBox1.SelectedIndex == 9) { sala.Mapa = 5000; } else { sala.Mapa = (short)comboBox1.SelectedIndex; } sala.slots = (byte)trackBar1.Value; Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new LOBBY_CREATE_ROOM_ACK(sala).Write()); } // new _Message().Info($"Nome: { sala.Nome } Mapa: { sala.Mapa } sala.slots: { sala.slots }"); }
public override void Avoid() { int error = ReadD(); if (error == 0 || error == 1) { if (Program.Form1.classe_.Robô) { Conexão.INSTs().player.GameClient.SendPacket(new BASE_CHANNEL_ANNOUNCE_ACK(0).Write()); } else { Program.Form1.WriteSender("Digite o Numero do canal: ", Color.Yellow); Program.Form1.Exceptions = Exceptions.Mundança_de_Canal; } } else { Program.Form1.WriteSender($"BASE_USER_ENTER_REQ:{error}", Color.Red); } }
public void InvitePlayer() { for (int i = 0; i <= 50000; i++) { if (Aguardar) { break; } Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new ROOM_INVITE_PLAYERS_ACK(i, (ulong)i).Write()); Program.Form1.WriteSender($"Flodando Invites para os players [{i}]", Color.Yellow); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); break; } } }
public void CacheClan() { for (int i = 0; i < 10000; i++) { if (Aguardar) { break; } Player player = Conexão.INSTs().player; if (player != null) { player.GameClient.SendPacket(new CLAN_CLIENT_CLAN_LIST_ACK((ulong)i).Write()); Program.Form1.WriteSender($"Flodando Cache do Clan [{i}]", Color.Yellow); } else { Program.Form1.WriteSender($"Você precisa está Online no jogo.", Color.Red); break; } } }
public void Button4_Click(object sender, EventArgs e) { try { new Thread(() => { label10.Text = "Esperando o Anuncio do canal..."; label15.Text = "0"; label13.Enabled = false; button3.Enabled = true; InforSender("", true); listBox1.Items.Clear(); Calculator.INST().seed = 0; }).Start(); Dados.IniciarThead(Conexão.INSTs().CloseSyncronizeLocation); } catch (Exception ex) { new _Message().Error(ex.ToString()); } }
public void AccessAuth() { label3.Visible = true; classe_.BotLogin = true; for (int i = 0; i <= 1000; i++) { if (!classe_.flag) { break; } try { carregar.USER = "******" + new Random().Next(0, 1000); carregar.PASS = "******" + new Random().Next(0, 1000); Application.DoEvents(); Conexão.INSTs().SyncronizeAuthLocation(); } catch (Exception ex) { new _Message().Error(ex.ToString()); break; } } }
public Processor(ushort opcode) { this.opcode = opcode; player = Conexão.INSTs().player; Carregar = Carregar.INTs(); }
private void Digite_KeyPress(object sender, KeyPressEventArgs e) { Player p = Conexão.INSTs().player; if (p != null) { if ((Keys)e.KeyChar == Keys.Enter) { if (textBox2.Text.ToLower() == ("/clear")) { listBox1.Items.Clear(); textBox2.Clear(); listBox1.Items.Add("[Sistema] Bate Papo foi limpo."); } else if (textBox2.Text.StartsWith("/w ")) { listBox1.Items.Add("[Sistema] Você está em modo Sussuro."); classe_.sussuro = textBox2.Text.Substring(3).Split(' '); classe_.sussurro = true; } switch (Exceptions) { case Exceptions.Senha_Do_Canal: { if (textBox2.Text.Length <= 4) { p.GameClient.SendPacket(new BASE_CHANNEL_PASSWRD_ACK(textBox2.Text).Write()); break; } else { WriteSender("a senha só pode ser até 4 letras ou numeros.", Color.Red); break; } } case Exceptions.Novo_Nome: { if (textBox2.Text.Length <= 23) { p.GameClient.SendPacket(new LOBBY_CREATE_NICK_NAME_ACK(textBox2.Text).Write()); break; } else { WriteSender("Nick tem que ser menor que 23 length", Color.Red); break; } } case Exceptions.Mundança_de_Canal: { try { int channelid = int.Parse(textBox2.Text); if (channelid >= 1 && channelid <= 10) { p.GameClient.SendPacket(new BASE_CHANNEL_ANNOUNCE_ACK(channelid - 1).Write()); break; } else { WriteSender("Limites de canal é 1 até 10.", Color.Red); break; } } catch { new _Message().Info("o canal está com a cadeia de caracteres em um formato incorreto."); } break; } case Exceptions.Chat: { if (chat == Chat_Type.LOBBY_CHAT_ALL) { p.GameClient.SendPacket(new LOBBY_CHATTING_ACK(textBox2.Text, chat).Write()); } else if (chat == Chat_Type.LOBBY_CHAT_CLAN) { if (p.ClanID > 0) { p.GameClient.SendPacket(new CLAN_CHATTING_ACK(chat, textBox2.Text).Write()); } else { WriteSender("Você não possui um clã.", Color.Red); } } else if (chat == Chat_Type.LOBBY_CHAT_WHISPER) { if (classe_.sussurro) { p.GameClient.SendPacket(new AUTH_SEND_WHISPER_ACK(classe_.sussuro[0], classe_.sussuro[1]).Write()); } else { WriteSender("formato de sussurro incorreto.", Color.Red); } classe_.sussurro = false; } else { WriteSender("Selecione o campo de chat.", Color.Red); } break; } case Exceptions.AdicionarAmigos: { p.GameClient.SendPacket(new FRIEND_INVITE_ACK(textBox2.Text).Write()); break; } case Exceptions.flood: { if (!classe_.chatflood) { classe_.chatflood = true; lock (this) { for (int i = 0; i <= 1000; i++) { //int opcode = new Random().Next(300, 5000); if (p != null) { // p.GameClient.SendPacket(new CLAN_CHATTING_PAGE_ACK($".vv {opcode}").Write()); //Program.Form1.WriteSender($"Pacote: {opcode}", Color.Yellow); Thread.Sleep(25); p.GameClient.SendPacket(new LOBBY_CHATTING_ACK($"{textBox2.Text} [{i}]", Chat_Type.LOBBY_CHAT_ALL).Write()); Application.DoEvents(); } else { WriteSender($"Você precisa está Online no jogo.", Color.Red); break; } } } } classe_.chatflood = false; Exceptions = Exceptions.Chat; break; } case Exceptions.Hibernar: { WriteSender("Seu API está em modo Hibernar.", Color.Red); break; } } textBox2.Clear(); textBox2.Text = ""; label7.Text = "0"; } } else { WriteSender($"Você não está logado no jogo.", Color.Red); textBox2.Text = ""; label7.Text = "0"; } }
private void Button3_Click(object sender, EventArgs e) { button3.Enabled = false; WriteSender("Aguarde tentando fazer login.", Color.Yellow); Dados.IniciarThead(Conexão.INSTs().SyncronizeAuthLocation); }