/// <summary> /// Adds a steam group to the server /// </summary> /// <param name="group">The steam group to add</param> public static void AddSteamGroup(SteamGroup group) { if (_Groups.ContainsKey(group.ID)) { return; } _Groups.Add(group.ID, group); SteamGroupEvents.RunSteamGroupAdded(group); }
/// <summary> /// Creates and adds a steam group to the server /// </summary> /// <param name="ID">The ID of the steam group</param> /// <param name="cooldown">The command cooldown of the steam group</param> public static void AddSteamGroup(ulong ID, int cooldown) { if (_Groups.ContainsKey(ID)) { return; } SteamGroup group = new SteamGroup(ID, cooldown); _Groups.Add(ID, group); SteamGroupEvents.RunSteamGroupAdded(group); }