/// <summary> /// Modify the Board and display the changes on the UI /// </summary> public void StartGameLoop() { do { Log.Debug("StartGameLoop() LOOP", 1); _boardViewGenerator.ChangeBoard(_map); Log.Debug("Builder().Bind()", 1); while (_builder.Bind()) { } Log.Debug(-2, "Builder().Bind() END"); _boardViewGenerator.GenerateFrames(_builder.Model, _builder.View); while (_boardViewGenerator.ShowNextFrame()) { Delay(); } Delay(); _builder = new BuilderViewModel(_map); Log.Debug(-1, "StartGameLoop() LOOP END\n"); Console.WriteLine("\n\n"); } while (ShouldRun()); _file.Write(_map, _pathGenerator.Longest().GetByIndex(0)); }
public PyramidGame() { _map = new Map(1); _boardViewGenerator = new BoardViewModel(_map); _builder = new BuilderViewModel(_map); _view = new PyramidView(); _file = new FileAccess(); _pathGenerator = new PathGenerator(_map, new BuilderRules()); }
public void Initialize() { if (_file.CanRead()) { _map = _file.Read(); } else { _map = new Map(Random.Next(3, 10), Random.Next(3, 13)); } _builder = new BuilderViewModel(_map); }