public static async Task Teleport(ISession session, CancellationToken cancellationToken, Random random) { bool ShownSoftBanMessage = false; int stopsToHit = 20; //We should return to the main loop after some point, might as well limit this. //Not sure where else we could put this? Configs maybe if we incorporate //deciding how many pokestops in a row we want to hit before doing things like recycling? //might increase xp/hr not stopping every 5 stops. - Pocket //TODO: run through this with a fine-tooth comb and optimize it. var pokestopList = await GetPokeStops(session); for (int stopsHit = 0; stopsHit < stopsToHit; stopsHit++) { RuntimeSettings.BreakOutOfPathing = false; if (pokestopList.Count > 0) { //start at 0 ends with 19 = 20 for the leechers{ cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { session.EventDispatcher.Send(new WarnEvent() { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart) }); await Task.Delay(1000, cancellationToken); await session.Navigation.Move( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, null, null, cancellationToken, session); } if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); pokestopList = await GetPokeStops(session); } var displayStatsHit = 0; var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = session.MapCache.baseFortDatas.ToList() }); cancellationToken.ThrowIfCancellationRequested(); //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); if (session.LogicSettings.UsePokeStopLuckyNumber) { if (pokestopList.Count >= session.LogicSettings.PokestopSkipLuckyNumberMinUse) { int rng = random.Next(session.LogicSettings.PokestopSkipLuckyMin, session.LogicSettings.PokestopSkipLuckyMax); #if DEBUG Logger.Write("Skip Pokestop RNG: " + rng.ToString() + " against " + session.LogicSettings.PokestopSkipLuckyNumber.ToString(), LogLevel.Debug); #endif if (rng == session.LogicSettings.PokestopSkipLuckyNumber) { #if DEBUG Logger.Write("Skipping Pokestop due to the rng god's will.", LogLevel.Debug); #endif pokestopList.RemoveAt(0); } } } var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); RuntimeSettings.TargetStopID = pokeStop.Id; var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls[0] }); if (session.LogicSettings.Teleport) { await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude, session.Client.Settings.DefaultAltitude); } else { await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, async() => { if (session.LogicSettings.CatchWildPokemon) { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon remove this for time contraints //await CatchIncensePokemonsTask.Execute(session, cancellationToken); } return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session); } if (!session.ForceMoveJustDone) { FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban if (RuntimeSettings.BreakOutOfPathing) { continue; } do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; if (!ShownSoftBanMessage) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); ShownSoftBanMessage = true; } await Task.Delay(session.LogicSettings.DelaySoftbanRetry); } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull, Description = fortInfo.Description, url = fortInfo.ImageUrls[0] }); session.MapCache.UsedPokestop(pokeStop); session.EventDispatcher.Send(new InventoryNewItemsEvent() { Items = fortSearch.ItemsAwarded.ToItemList() }); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. ShownSoftBanMessage = false; await Task.Delay(session.LogicSettings.DelayPokestop); //Catch Lure Pokemon if (session.LogicSettings.CatchWildPokemon) { if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken); } // Catch normal map Pokemon if (session.LogicSettings.Teleport) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); } await eggWalker.ApplyDistance(distance, cancellationToken); if (++stopsHit % 5 == 0) //TODO: OR item/pokemon bag is full { // need updated stardust information for upgrading, so refresh your profile now await DownloadProfile(session); if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (++displayStatsHit >= 4) { await DisplayPokemonStatsTask.Execute(session); } } } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } } }
private static async Task FollowTheYellowbrickroad(ISession session, CancellationToken cancellationToken, CustomRoute route, Navigation navi, EggWalker eggWalker, string prevRouteName) { var initialize = true; //Find closest point of route and it's index! var closestPoint = await CheckClosestAndMove(session, cancellationToken, route); long nextMaintenceStamp = 0; var sameRoute = true; while (sameRoute) { foreach (var wp in route.RoutePoints) { if (session.ForceMoveTo != null) { break; } if (initialize) { if (wp != closestPoint) { continue; } initialize = false; } if (prevRouteName != session.LogicSettings.CustomRouteName) { sameRoute = false; session.EventDispatcher.Send(new NoticeEvent() { Message = $"Route switched from {prevRouteName} to {session.LogicSettings.CustomRouteName}!" }); break; } session.State = BotState.Walk; var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, wp.Latitude, wp.Longitude); await navi.HumanPathWalking( session, wp, NextMoveSpeed(session), async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken, true); await PokeNearbyGym.Execute(session, cancellationToken); return(true); }, cancellationToken ); session.State = BotState.Idle; await eggWalker.ApplyDistance(distance, cancellationToken); if (nextMaintenceStamp >= DateTime.UtcNow.ToUnixTime() && session.Runtime.StopsHit < 100) { continue; } await MaintenanceTask.Execute(session, cancellationToken); nextMaintenceStamp = DateTime.UtcNow.AddMinutes(3).ToUnixTime(); } if (initialize) { initialize = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); closestPoint = await CheckClosestAndMove(session, cancellationToken, route); initialize = true; } } }
public static async Task NoTeleport(ISession session, CancellationToken cancellationToken, Random random) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { session.EventDispatcher.Send(new WarnEvent() { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart) }); await Task.Delay(1000, cancellationToken); await session.Navigation.Move( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, null, null, cancellationToken, session); } var pokestopList = await GetPokeStops(session); //var stopsHit = 0; //Replaced with RuntimeSettings.stopsHit; //var displayStatsHit = 0; var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } while (pokestopList.Any()) { RuntimeSettings.BreakOutOfPathing = false; cancellationToken.ThrowIfCancellationRequested(); if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); pokestopList = await GetPokeStops(session); } //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); if (session.LogicSettings.UsePokeStopLuckyNumber) { if (pokestopList.Count >= session.LogicSettings.PokestopSkipLuckyNumberMinUse) { int rng = random.Next(session.LogicSettings.PokestopSkipLuckyMin, session.LogicSettings.PokestopSkipLuckyMax); #if DEBUG Logger.Write("Skip Pokestop RNG: " + rng.ToString() + " against " + session.LogicSettings.PokestopSkipLuckyNumber.ToString(), LogLevel.Debug); #endif if (rng == session.LogicSettings.PokestopSkipLuckyNumber) { #if DEBUG Logger.Write("Skipping Pokestop due to the rng god's will.", LogLevel.Debug); #endif pokestopList.RemoveAt(0); } } } var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); RuntimeSettings.TargetStopID = pokeStop.Id; var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls?.Count > 0 ? fortInfo.ImageUrls[0] : "" }); await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, async() => { if (session.LogicSettings.CatchWildPokemon) { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon remove this for time constraints //await CatchIncensePokemonsTask.Execute(session, cancellationToken); } return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session); if (!session.ForceMoveJustDone) { var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban if (RuntimeSettings.BreakOutOfPathing) { continue; } do { cancellationToken.ThrowIfCancellationRequested(); if (pokeStop.CooldownCompleteTimestampMS < DateTime.UtcNow.ToUnixTime()) { break; //already looted somehow } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { await RecycleItemsTask.Execute(session, cancellationToken); } if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; if (session.LogicSettings.Teleport) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); await Task.Delay(session.LogicSettings.DelaySoftbanRetry, cancellationToken); } else { await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400); } } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull, Description = fortInfo.Description, url = fortInfo.ImageUrls?[0] }); RuntimeSettings.StopsHit++; session.EventDispatcher.Send(new InventoryNewItemsEvent() { Items = fortSearch.ItemsAwarded.ToItemList() }); session.MapCache.UsedPokestop(pokeStop); break; //Continue with program as loot was succesfull. } } while (fortTry < 1); //retryNumber - zeroCheck && fortSearch.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime()); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await Task.Delay(session.LogicSettings.DelayPokestop, cancellationToken); //Catch Lure Pokemon if (session.LogicSettings.CatchWildPokemon) { if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken); } if (session.LogicSettings.Teleport) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } } await eggWalker.ApplyDistance(distance, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } await Task.Delay(60000, cancellationToken); await session.Navigation.Move(new GeoCoordinate(session.Client.CurrentLatitude + session.Client.rnd.NextInRange(-0.0001, 0.0001), session.Client.CurrentLongitude + session.Client.rnd.NextInRange(-0.0001, 0.0001)), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session); pokestopList = await GetPokeStops(session); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList.Select(x => x.BaseFortData) }); var bestRoute = new List <GeoCoordinate>(); session.Runtime.PokestopsToCheckGym = 13 + session.Client.rnd.Next(15); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); if (session.Runtime.PokestopsToCheckGym <= 0) { session.Runtime.PokestopsToCheckGym = 0; var gymsNear = (await GetGyms(session)).OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)) .ToList(); if (gymsNear.Count > 0) { session.Runtime.PokestopsToCheckGym = 13 + session.Client.rnd.Next(15); var nearestGym = gymsNear.FirstOrDefault(); if (nearestGym != null) { var gymInfo = await session.Client.Fort.GetGymDetails(nearestGym.Id, nearestGym.Latitude, nearestGym.Longitude); var gymDistance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, nearestGym.Latitude, nearestGym.Longitude); session.EventDispatcher.Send(new GymPokeEvent { Name = gymInfo.Name, Distance = gymDistance, Description = gymInfo.Description, GymState = gymInfo.GymState }); } } } if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } var newPokestopList = (await GetPokeStops(session)).OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).Where(x => pokestopList.All(i => i.Id != x.Id) && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, x.Latitude, x.Longitude) < session.LogicSettings.MaxTravelDistanceInMeters).ToList(); session.EventDispatcher.Send(new PokeStopListEvent { Forts = newPokestopList.Select(x => x.BaseFortData) }); pokestopList.AddRange(newPokestopList); var pokeStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(x => !session.MapCache.CheckPokestopUsed(x)); if (pokeStop == null) { await Task.Delay(60000, cancellationToken); continue; } if (session.LogicSettings.RoutingService == RoutingService.GoogleDirections || session.LogicSettings.RoutingService == RoutingService.MapzenValhalla) { //#if DEBUG // bestRoute = RoutingUtils.GetBestRoute(pokeStop, pokestopList.Where(x => !session.MapCache.CheckPokestopUsed(x)), 10); //#else bestRoute = RoutingUtils.GetBestRoute(pokeStop, pokestopList.Where(x => !session.MapCache.CheckPokestopUsed(x)), 20); //#endif session.EventDispatcher.Send(new PokestopsOptimalPathEvent() { Coords = bestRoute.Select(x => Tuple.Create(x.Latitude, x.Longitude)).ToList() }); } var tooFarPokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) > session.LogicSettings.MaxTravelDistanceInMeters).ToList(); foreach (var tooFar in tooFarPokestops) { pokestopList.Remove(tooFar); } var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); if (session.LogicSettings.Teleport) { await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude, session.Client.Settings.DefaultAltitude); } else { await MoveToPokestop(session, cancellationToken, pokeStop, bestRoute, eggWalker); } bestRoute.Clear(); if (!session.LogicSettings.LootPokestops) { session.MapCache.UsedPokestop(pokeStop, session); continue; } if (!session.ForceMoveJustDone) { var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban //var shownSoftBanMessage = false; do { cancellationToken.ThrowIfCancellationRequested(); if (session.MapCache.CheckPokestopUsed(pokeStop)) { break; //already used somehow } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { if (TimesZeroXPawarded == 0) { await MoveToPokestop(session, cancellationToken, pokeStop, null, eggWalker); } timesZeroXPawarded++; if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } if (timesZeroXPawarded <= zeroCheck) { continue; } session.MapCache.UsedPokestop(pokeStop, session); //f**k that pokestop - skip it break; } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); session.EventDispatcher.Send(new InventoryNewItemsEvent() { Items = fortSearch.ItemsAwarded.ToItemList() }); session.MapCache.UsedPokestop(pokeStop, session); session.Runtime.StopsHit++; pokeStop.CooldownCompleteTimestampMS = DateTime.UtcNow.AddMinutes(5).ToUnixTime(); if (session.LogicSettings.CatchWildPokemon) { await CatchWildPokemonsTask.Execute(session, cancellationToken); } break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. if (session.LogicSettings.Teleport) { await Task.Delay(session.LogicSettings.DelayPokestop, cancellationToken); } else { await Task.Delay(1000, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null && session.LogicSettings.CatchWildPokemon) { await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken); } if (session.LogicSettings.Teleport && session.LogicSettings.CatchWildPokemon) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } await eggWalker.ApplyDistance(distance, cancellationToken); } session.Runtime.PokestopsToCheckGym--; if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task NoTeleport(ISession session, CancellationToken cancellationToken, Random random) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart) }); await Task.Delay(1000, cancellationToken); await session.Navigation.Move( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, null, null, cancellationToken, session); } var pokestopList = await GetPokeStops(session); //var stopsHit = 0; //Replaced with RuntimeSettings.stopsHit; //var displayStatsHit = 0; session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList.Select(x => x.BaseFortData).ToList() }); if (session.LogicSettings.UseEggIncubators && !session.EggWalker.Inited) { await session.EggWalker.InitEggWalker(cancellationToken); } if (pokestopList.Count <= 0) { if (!pokestopList.Any()) { await CheckChallengeDoneTask.Execute(session, cancellationToken); await CheckChallengeTask.Execute(session, cancellationToken); } session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } if (session.ForceMoveToResume != null && session.ForceMoveTo == null) { session.EventDispatcher.Send(new NoticeEvent { Message = session.Translation.GetTranslation(TranslationString.UnDoneForceMove, session.ForceMoveToResume.Latitude, session.ForceMoveToResume.Longitude) }); session.ForceMoveTo = session.ForceMoveToResume; } var bestRoute = new List <GeoCoordinate>(); while (pokestopList.Any()) { session.Runtime.BreakOutOfPathing = false; cancellationToken.ThrowIfCancellationRequested(); if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; pokestopList = await GetPokeStops(session); session.Client.Player.SetInitial(session.Client.CurrentLatitude, session.Client.CurrentLongitude, session.Client.CurrentAltitude); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList.Select(x => x.BaseFortData).ToList() }); } if (session.LogicSettings.UseCustomRoute && session.LogicSettings.CustomRoute != null && session.LogicSettings.CustomRoute.RoutePoints.Count > 2) { session.EventDispatcher.Send(new NoticeEvent { Message = session.Translation.GetTranslation(TranslationString.CustomRouteEnabled) }); break; } await ActionQueueTask.Execute(session, cancellationToken); //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); if (session.LogicSettings.UsePokeStopLuckyNumber) { if (pokestopList.Count >= session.LogicSettings.PokestopSkipLuckyNumberMinUse) { int rng = random.Next(session.LogicSettings.PokestopSkipLuckyMin, session.LogicSettings.PokestopSkipLuckyMax); #if DEBUG Logger.Write("Skip Pokestop RNG: " + rng + " against " + session.LogicSettings.PokestopSkipLuckyNumber, LogLevel.Debug); #endif if (rng == session.LogicSettings.PokestopSkipLuckyNumber) { #if DEBUG Logger.Write("Skipping Pokestop due to the rng god's will.", LogLevel.Debug); #endif if (pokestopList.Count > 0) { pokestopList.RemoveAt(0); } } } } if (pokestopList.Count == 0) { break; } var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); //prolly no longer needed since MobBot Routing is dead. //Lunatiq //if (session.LogicSettings.RoutingService == RoutingService.GoogleDirections || session.LogicSettings.RoutingService == RoutingService.MapzenValhalla) //{ bestRoute = RoutingUtils.GetBestRoute(pokeStop, pokestopList.Where(x => !session.MapCache.CheckPokestopUsed(x)), 20); session.EventDispatcher.Send(new PokestopsOptimalPathEvent { Coords = bestRoute.Select(x => Tuple.Create(x.Latitude, x.Longitude)).ToList() }); //} session.Runtime.TargetStopID = pokeStop.Id; var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls?.Count > 0 ? fortInfo.ImageUrls[0] : "" }); await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, async() => { if (session.LogicSettings.CatchWildPokemon) { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon remove this for time constraints //await CatchIncensePokemonsTask.Execute(session, cancellationToken); } return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session, waypointsToVisit : bestRoute); if (!session.ForceMoveJustDone) { var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban if (session.Runtime.BreakOutOfPathing) { continue; } do { cancellationToken.ThrowIfCancellationRequested(); if (pokeStop.CooldownCompleteTimestampMS < DateTime.UtcNow.ToUnixTime()) { break; //already looted somehow } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { await RecycleItemsTask.Execute(session, cancellationToken); } if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; if (session.LogicSettings.Teleport) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); await Task.Delay(session.LogicSettings.DelaySoftbanRetry, cancellationToken); } else { await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400); } } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull, Description = fortInfo.Description, url = fortInfo.ImageUrls?[0] }); session.Runtime.StopsHit++; session.EventDispatcher.Send(new InventoryNewItemsEvent { Items = fortSearch.ItemsAwarded.ToItemList() }); if (fortSearch.PokemonDataEgg != null) { session.EventDispatcher.Send(new EggFoundEvent { Distance = fortSearch.PokemonDataEgg.EggKmWalkedTarget, PokeStopName = fortInfo.Name }); } if (session.Runtime.PokeBallsToCollect > 0) { session.Runtime.PokeBallsToCollect -= fortSearch.ItemsAwarded.ToItemList() .Where(x => x.Item1 == ItemId.ItemPokeBall || x.Item1 == ItemId.ItemGreatBall || x.Item1 == ItemId.ItemUltraBall || x.Item1 == ItemId.ItemMasterBall).Sum(x => x.Item2); } session.MapCache.UsedPokestop(pokeStop, session); break; //Continue with program as loot was succesfull. } } while (fortTry < 1); //retryNumber - zeroCheck && fortSearch.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime()); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await Task.Delay(session.LogicSettings.DelayPokestop, cancellationToken); //Catch Lure Pokemon if (session.LogicSettings.CatchWildPokemon) { if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken); } if (session.LogicSettings.Teleport) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } } } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); var stopsHit = 0; var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } var newPokestopList = (await GetPokeStops(session)).OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).Where(x => pokestopList.All(i => i.Id != x.Id) && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, x.Latitude, x.Longitude) < session.LogicSettings.MaxTravelDistanceInMeters).ToList(); session.EventDispatcher.Send(new PokeStopListEvent { Forts = newPokestopList }); pokestopList.AddRange(newPokestopList); var pokeStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).First(x => x.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime()); pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + 300 * 1000; var tooFarPokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) > session.LogicSettings.MaxTravelDistanceInMeters).ToList(); foreach (var tooFar in tooFarPokestops) { pokestopList.Remove(tooFar); } var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); if (session.LogicSettings.Teleport) { await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude, session.Client.Settings.DefaultAltitude); } else { await moveToPokestop(session, cancellationToken, pokeStop); } await CatchWildPokemonsTask.Execute(session, cancellationToken); FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { if (TimesZeroXPawarded == 0) { await moveToPokestop(session, cancellationToken, pokeStop); } timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); if (session.LogicSettings.Teleport) { await Task.Delay(session.LogicSettings.DelaySoftbanRetry); } else { await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400); } } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. if (session.LogicSettings.Teleport) { await Task.Delay(session.LogicSettings.DelayPokestop); } else { await Task.Delay(1000, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } if (session.LogicSettings.Teleport) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } await eggWalker.ApplyDistance(distance, cancellationToken); if (stopsHit++ == 5 + session.Client.rnd.Next(5)) //TODO: OR item/pokemon bag is full { stopsHit = 0; if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task NoTeleport(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { session.EventDispatcher.Send(new WarnEvent() { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart) }); await Task.Delay(1000, cancellationToken); await session.Navigation.HumanLikeWalking( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude), session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken); } var pokestopList = await GetPokeStops(session); var stopsHit = 0; var displayStatsHit = 0; var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); pokestopList = await GetPokeStops(session); } //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls[0] }); if (session.LogicSettings.Teleport) { await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude, session.Client.Settings.DefaultAltitude); } else { await session.Navigation.HumanLikeWalking(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); if (session.LogicSettings.Teleport) { await Task.Delay(session.LogicSettings.DelaySoftbanRetry); } else { await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400); } } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull, Description = fortInfo.Description, url = fortInfo.ImageUrls[0] }); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. if (session.LogicSettings.Teleport) { await Task.Delay(session.LogicSettings.DelayPokestop); } else { await Task.Delay(1000, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } if (session.LogicSettings.Teleport) { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); } await eggWalker.ApplyDistance(distance, cancellationToken); if (++stopsHit % 5 == 0) //TODO: OR item/pokemon bag is full { stopsHit = 0; // need updated stardust information for upgrading, so refresh your profile now await DownloadProfile(session); if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (++displayStatsHit >= 4) { await DisplayPokemonStatsTask.Execute(session); displayStatsHit = 0; } } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); if (session.LogicSettings.UseEggIncubators && !session.EggWalker.Inited) { await session.EggWalker.InitEggWalker(cancellationToken); } if (pokestopList.Count <= 0) { if (!pokestopList.Any()) { await CheckChallengeDoneTask.Execute(session, cancellationToken); await CheckChallengeTask.Execute(session, cancellationToken); } session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } await Task.Delay(60000, cancellationToken); await session.Navigation.Move(new GeoCoordinate(session.Client.CurrentLatitude + session.Client.Rnd.NextInRange(-0.0001, 0.0001), session.Client.CurrentLongitude + session.Client.Rnd.NextInRange(-0.0001, 0.0001)), session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, async() => { await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session); pokestopList = await GetPokeStops(session); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList.Select(x => x.BaseFortData) }); if (session.ForceMoveToResume != null && session.ForceMoveTo == null) { session.EventDispatcher.Send(new NoticeEvent { Message = session.Translation.GetTranslation(TranslationString.UnDoneForceMove, session.ForceMoveToResume.Latitude, session.ForceMoveToResume.Longitude) }); session.ForceMoveTo = session.ForceMoveToResume; } var bestRoute = new List <GeoCoordinate>(); session.Runtime.PokestopsToCheckGym = 13 + session.Client.Rnd.Next(15); while (pokestopList.Any()) { if (session.ForceMoveJustDone) { session.ForceMoveJustDone = false; } if (session.LogicSettings.UseCustomRoute && session.LogicSettings.CustomRoute != null && session.LogicSettings.CustomRoute.RoutePoints.Count > 2) { session.EventDispatcher.Send(new NoticeEvent { Message = session.Translation.GetTranslation(TranslationString.CustomRouteEnabled) }); break; } if (session.ForceMoveTo != null) { await ForceMoveTask.Execute(session, cancellationToken); } var newPokestopList = (await GetPokeStops(session)).OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).Where(x => pokestopList.All(i => i.Id != x.Id) && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, x.Latitude, x.Longitude) < session.LogicSettings.MaxTravelDistanceInMeters).ToList(); session.EventDispatcher.Send(new PokeStopListEvent { Forts = newPokestopList.Select(x => x.BaseFortData) }); pokestopList.AddRange(newPokestopList); var pokeStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(x => !session.MapCache.CheckPokestopUsed(x)); if (pokeStop == null) { await Task.Delay(60000, cancellationToken); continue; } //No Longer Usable, MobBot is dead - Lunatiq //if (session.LogicSettings.RoutingService == RoutingService.GoogleDirections || session.LogicSettings.RoutingService == RoutingService.MapzenValhalla ) //{ bestRoute = RoutingUtils.GetBestRoute(pokeStop, pokestopList.Where(x => !session.MapCache.CheckPokestopUsed(x)), 20); session.EventDispatcher.Send(new PokestopsOptimalPathEvent { Coords = bestRoute.Select(x => Tuple.Create(x.Latitude, x.Longitude)).ToList() }); //} var tooFarPokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) > session.LogicSettings.MaxTravelDistanceInMeters).ToList(); foreach (var tooFar in tooFarPokestops) { pokestopList.Remove(tooFar); } //var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); //session.EventDispatcher.Send(new FortTargetEvent {Name = fortInfo.Name, Distance = distance}); if (session.LogicSettings.Teleport) { await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude, session.Client.Settings.DefaultAltitude); } else { await MoveToPokestop(session, cancellationToken, pokeStop, bestRoute); } bestRoute.Clear(); await ActionQueueTask.Execute(session, cancellationToken); if (!session.LogicSettings.LootPokestops) { session.MapCache.UsedPokestop(pokeStop, session); continue; } #region old fort logic //if (!session.ForceMoveJustDone) //{ // var timesZeroXPawarded = 0; // var fortTry = 0; //Current check // const int retryNumber = 50; //How many times it needs to check to clear softban // const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban // //var shownSoftBanMessage = false; // do // { // cancellationToken.ThrowIfCancellationRequested(); // if (session.MapCache.CheckPokestopUsed(pokeStop)) break; //already used somehow // var fortSearch = // await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) timesZeroXPawarded = 0; // if (fortSearch.ExperienceAwarded == 0) // { // if (TimesZeroXPawarded == 0) // await MoveToPokestop(session, cancellationToken, pokeStop, null); // timesZeroXPawarded++; // if ((int) fortSearch.CooldownCompleteTimestampMs != 0) // { // break; // // Check if successfully looted, if so program can continue as this was "false alarm". // } // if (timesZeroXPawarded <= zeroCheck) continue; // session.MapCache.UsedPokestop(pokeStop, session); //f**k that pokestop - skip it // break; // } // else // { // session.EventDispatcher.Send(new FortUsedEvent // { // Id = pokeStop.Id, // Name = fortInfo.Name, // Exp = fortSearch.ExperienceAwarded, // Gems = fortSearch.GemsAwarded, // Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), // Latitude = pokeStop.Latitude, // Longitude = pokeStop.Longitude, // InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull, // Description = fortInfo.Description, // url = fortInfo.ImageUrls.FirstOrDefault() // }); // if (fortSearch.PokemonDataEgg != null) // { // session.EventDispatcher.Send(new EggFoundEvent // { // Distance = fortSearch.PokemonDataEgg.EggKmWalkedTarget, // PokeStopName = fortInfo.Name // }); // } // session.EventDispatcher.Send(new InventoryNewItemsEvent // { // Items = fortSearch.ItemsAwarded.ToItemList() // }); // if (session.Runtime.PokeBallsToCollect > 0) // { // session.Runtime.PokeBallsToCollect -= fortSearch.ItemsAwarded.ToItemList() // .Where(x => x.Item1 == ItemId.ItemPokeBall || // x.Item1 == ItemId.ItemGreatBall || x.Item1 == ItemId.ItemUltraBall || // x.Item1 == ItemId.ItemMasterBall).Sum(x => x.Item2); // } // session.MapCache.UsedPokestop(pokeStop, session); // session.Runtime.StopsHit++; // pokeStop.CooldownCompleteTimestampMS = DateTime.UtcNow.AddMinutes(5).ToUnixTime(); // if (session.LogicSettings.CatchWildPokemon) // { // await CatchWildPokemonsTask.Execute(session, cancellationToken); // } // break; //Continue with program as loot was succesfull. // } // } while (fortTry < retryNumber - zeroCheck); // //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. // if (session.LogicSettings.Teleport) // await Task.Delay(session.LogicSettings.DelayPokestop, cancellationToken); // else // await Task.Delay(1000, cancellationToken); // //Catch Lure Pokemon // if (pokeStop.LureInfo != null && session.LogicSettings.CatchWildPokemon) // { // await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken); // } // if (session.LogicSettings.Teleport && session.LogicSettings.CatchWildPokemon) // await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //} #endregion session.Runtime.PokestopsToCheckGym--; if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }