示例#1
0
 public void Awake()
 {
     // instance is also set in initialize.
     // this ensures that it doesn't break if the component was added to the scene manually.
     instance = this;
     DontDestroyOnLoad(gameObject);
     // object name must match UnitySendMessage call in PermissionPlease.java
     if (name != PERMISSION_PLEASE_NAME)
     {
         name = PERMISSION_PLEASE_NAME;
     }
 }
示例#2
0
        private static void initialize()
        {
            // runs once when you call GrantPermission
            if (instance == null)
            {
                GameObject go = new GameObject();
                // instance will also be set in awake, but having it here as well seems extra safe
                instance = go.AddComponent <PermissionPlease>();
                // object name must match UnitySendMessage call in PermissionPlease.java
                go.name = PERMISSION_PLEASE_NAME;
            }

            // get the jni stuff. we need the activty class and the PermissionPlease class.
            PermissionPleaseClass = new AndroidJavaClass("net.jimmar.unityplugins.PermissionPlease");
            AndroidJavaClass u3d = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

            activity = u3d.GetStatic <AndroidJavaObject>("currentActivity");

            initialized = true;
        }