public void Initialize(PluginEnvironment environment) { // Initialize the activity data with a default value for the Label _data = new SdkGeneralExampleActivityData("Default"); activityLabel_TextBox.Text = _data.Label; // Initialize both the asset selection control and document selection control. // The document selection control will populate its tree control with all // documents available in the database. documentSelectionControl.Initialize(); assetSelectionControl.Initialize(AssetAttributes.Printer); }
public void Initialize(PluginConfigurationData configuration, PluginEnvironment environment) { // Initialize the activity data by deserializing it from an existing copy of configuration information. _data = configuration.GetMetadata <SdkGeneralExampleActivityData>(); activityLabel_TextBox.Text = _data.Label; // Initialize both the asset selection control and document selection control. // In this case an existing configuration is being provided, so initialize the // controls with any documents or assets that were chosen previously. They // will show up in the lists as previously selected when the user makes a selection. documentSelectionControl.Initialize(configuration.Documents); assetSelectionControl.Initialize(configuration.Assets, AssetAttributes.Printer); }
/// <summary> /// Executes the activity workflow. /// </summary> /// <param name="executionData">Information used in the execution of this workflow.</param> /// <returns>The result of executing the workflow.</returns> public PluginExecutionResult Execute(PluginExecutionData executionData) { PluginExecutionResult result = new PluginExecutionResult(PluginResult.Failed, "Unknown"); UpdateStatus("Starting execution"); // Get the activity data specific to this plugin _data = executionData.GetMetadata <SdkGeneralExampleActivityData>(); UpdateLabel(_data.Label); // Get virtual worker account information var userCredential = executionData.Credential; UpdateStatus($"Executing as user [{userCredential.UserName}] within the domain [{userCredential.Domain}]"); // Get the plugin settings if applicable var settings = executionData.Environment.PluginSettings; if (settings != null) { UpdateStatus($"Found {settings.Count} plugin settings values"); foreach (var key in settings.Keys) { UpdateStatus($"... Setting key={key}, value={settings[key]}"); } } // Demonstrate getting, locking and using an asset result = DemonstrateAssetLockAndUsage(executionData); if (result != null) { return(result); } // Demonstrate getting and using a document result = DemonstrateDocumentUsage(executionData); if (result != null) { return(result); } // return "passed" if we made it this far result = new PluginExecutionResult(PluginResult.Passed); return(result); }