public static void setPlayerUnitSettings(PlayerUnitSettings playerUnitSettings, APlayableEntity entity, IUnitSettingCollectionItem[] collection) { if (playerUnitSettings != null) { foreach (IUnitSettingCollectionItem item in collection) { UnitPreference.setPreference(entity, item.Name, playerUnitSettings.getSetting(item).Enabled); } } }
public static void updatePlayerUnitSettings(ref PlayerUnitSettings playerUnitSettings, APlayableEntity entity, IUnitSettingCollectionItem[] collection) { if (UnitPreference.isPlayableEntity(entity)) { playerUnitSettings = PlayerUnitSettings.fromEntity(entity, collection); } else { playerUnitSettings = null; } }
public static PlayerUnitSettings fromEntity(APlayableEntity entity, IUnitSettingCollectionItem[] collection) { List<UnitSetting> tempSettings = new List<UnitSetting>(); UnitSetting tempSetting; foreach (IUnitSettingCollectionItem item in collection) { tempSetting = new UnitSetting(); tempSetting.Item = item; tempSetting.Enabled = UnitPreference.getPreference(entity, item.Name); tempSettings.Add(tempSetting); } PlayerUnitSettings playerUnitSettings = new PlayerUnitSettings(); playerUnitSettings.UnitSettings = tempSettings; return playerUnitSettings; }