public GUIPluginComponent() { isComponentVisible = true; isVisibleInGame = true; windowId = GUIWindowId.Next; title = String.Empty; sectionMain = new GUISection(); }
public void addSection(GUISection section) { if (this.Direction == FlowDirection.VERTICAL) { tempFloatValue = this.ControlYPosition; while (this.ControlYPosition < tempFloatValue + section.Height) this.currentYIndex++; this.Y += this.ControlPadding; } else if (this.Direction == FlowDirection.HORIZONTAL) { tempFloatValue = this.ControlXPosition; while (this.ControlXPosition < tempFloatValue + section.Width) this.currentXIndex++; this.X += this.ControlPadding; } }