/// <summary> /// Create the update notification panel; called by Unity just before any of the Update methods is called for the first time. /// </summary> public override void Start() { // Add text. headerText = Translations.Translate("PRR_UPD_23_0"); messageText = Translations.Translate("PRR_UPD_23_1"); listText = Translations.Translate("PRR_UPD_23_2") + "\r\n\r\n" + Translations.Translate("PRR_UPD_23_3") + "\r\n\r\n" + Translations.Translate("PRR_UPD_23_4") + "\r\n\r\n" + Translations.Translate("PRR_UPD_23_5"); base.Start(); try { // "Don't show again" button. UIButton noShowButton = CreateButton(this); noShowButton.relativePosition = new Vector3(this.width - noShowButton.width - spacing, this.height - noShowButton.height - spacing); noShowButton.text = "Don't show again"; noShowButton.Enable(); // Event handler. noShowButton.eventClick += (control, clickEvent) => { // Update and save settings file. notificationVersion = 3; SettingsUtils.SaveSettings(); // Just hide this panel and destroy the game object - nothing more to do. this.Hide(); GameObject.Destroy(uiGameObject); }; } catch (Exception e) { Debugging.LogException(e); } }
/// <summary> /// Adds growable options tab to tabstrip. /// </summary> /// <param name="tabStrip">Tab strip to add to</param> /// <param name="tabIndex">Index number of tab</param> internal ComplaintOptions(UITabstrip tabStrip, int tabIndex) { // Add tab and helper. UIPanel panel = PanelUtils.AddTab(tabStrip, Translations.Translate("PRR_OPTION_COM"), tabIndex); UIHelper helper = new UIHelper(panel); panel.autoLayout = true; // Add 'ignore low value complaint' checkboxes. UIHelperBase valueGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_VAL")); UICheckBox noValueRicoPlop = (UICheckBox)valueGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RPL"), ModSettings.noValueRicoPlop, isChecked => { ModSettings.noValueRicoPlop = isChecked; SettingsUtils.SaveSettings(); }); valueGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noValueRicoGrow, isChecked => { ModSettings.noValueRicoGrow = isChecked; SettingsUtils.SaveSettings(); // If this is active, then the checkbox above also needs to be checked if it isn't already. if (isChecked && !noValueRicoPlop.isChecked) { noValueRicoPlop.isChecked = true; } }); valueGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noValueOther, isChecked => { ModSettings.noValueOther = isChecked; SettingsUtils.SaveSettings(); }); // Add 'ignore too few services complaint' checkboxes. UIHelperBase servicesGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_SVC")); UICheckBox noServicesRicoPlop = (UICheckBox)servicesGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RPL"), ModSettings.noServicesRicoPlop, isChecked => { ModSettings.noServicesRicoPlop = isChecked; SettingsUtils.SaveSettings(); }); servicesGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noServicesRicoGrow, isChecked => { ModSettings.noServicesRicoGrow = isChecked; SettingsUtils.SaveSettings(); // If this is active, then the checkbox above also needs to be checked if it isn't already. if (isChecked && !noServicesRicoPlop.isChecked) { noServicesRicoPlop.isChecked = true; } }); servicesGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noServicesOther, isChecked => { ModSettings.noServicesOther = isChecked; SettingsUtils.SaveSettings(); }); }
/// <summary> /// 'Don't show again' button action. /// </summary> /// <returns>True (always)</returns> public static bool DontShowAgain() { // Save current version to settings file. ModSettings.whatsNewVersion = Assembly.GetExecutingAssembly().GetName().Version.ToString(); ModSettings.whatsNewBetaVersion = WhatsNewMessages[0].betaVersion; SettingsUtils.SaveSettings(); return(true); }
/// <summary> /// Closes the panel by destroying the object (removing any ongoing UI overhead). /// </summary> private static void Close() { // Save settings first. SettingsUtils.SaveSettings(); // We're no longer visible - destroy our game object. if (optionsGameObject != null) { GameObject.Destroy(optionsGameObject); optionsGameObject = null; } }
/// <summary> /// Procesesses text change events. /// </summary> /// <param name="textField">Textfield control</param /// <param name="text">Text to attempt to parse</param /// <param name="setting">Field to store result in</param> private void TextSubmitted(UITextField textField, string text, ref int setting) { if (textField != null) { // Valid text to parse? if (!text.IsNullOrWhiteSpace()) { // Yes - attempt to parse. if (uint.TryParse(text, out uint result)) { // Sucessful parse; set value and return. setting = (int)result; SettingsUtils.SaveSettings(); return; } } // If we got here, no valid value was oarsed; set text field text to the currently stored value. textField.text = setting.ToString(); } }
/// <summary> /// Event handler for demolish warning checkbox. /// </summary> /// <param name="control">Calling UIComponent</param> /// <param name="isChecked">New isChecked state</param> private void DemolishWarnCheckChanged(UIComponent control, bool isChecked) { // Update mod settings. ModSettings.warnBulldoze = isChecked; SettingsUtils.SaveSettings(); // If we're in-game (dictionary has been initialized), iterate through dictionary, looking for RICO ploppable buildings and updating their auto-remove flags. if (Loading.xmlManager?.prefabHash != null) { foreach (BuildingInfo prefab in Loading.xmlManager.prefabHash.Keys) { // Get active RICO settings. RICOBuilding building = RICOUtils.CurrentRICOSetting(Loading.xmlManager.prefabHash[prefab]); // Check that it's enabled and isn't growable. if (building != null && building.ricoEnabled && !building.growable) { // Apply flag. prefab.m_autoRemove = !isChecked; } } } }
/// <summary> /// Adds growable options tab to tabstrip. /// </summary> /// <param name="tabStrip">Tab strip to add to</param> /// <param name="tabIndex">Index number of tab</param> internal GrowableOptions(UITabstrip tabStrip, int tabIndex) { // Add tab and helper. UIPanel panel = PanelUtils.AddTab(tabStrip, Translations.Translate("PRR_OPTION_GRO"), tabIndex, true); UIHelper helper = new UIHelper(panel); // Add plop growables checkboxes. UIHelperBase plopGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_PLP")); plopGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RGR"), ModSettings.plopRico, isChecked => { ModSettings.plopRico = isChecked; SettingsUtils.SaveSettings(); }); plopGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.plopOther, isChecked => { ModSettings.plopOther = isChecked; SettingsUtils.SaveSettings(); }); // Add no zone checks checkboxes. UIHelperBase zoneGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_ZON")); zoneGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RGR"), ModSettings.noZonesRico, isChecked => { ModSettings.noZonesRico = isChecked; SettingsUtils.SaveSettings(); }); zoneGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noZonesOther, isChecked => { ModSettings.noZonesOther = isChecked; SettingsUtils.SaveSettings(); }); // Add no specialisation checks checkboxes. UIHelperBase specGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_SPC")); specGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RGR"), ModSettings.noSpecRico, isChecked => { ModSettings.noSpecRico = isChecked; SettingsUtils.SaveSettings(); }); specGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noSpecOther, isChecked => { ModSettings.noSpecOther = isChecked; SettingsUtils.SaveSettings(); }); // Add 'make plopped growables historical' checkboxes. UIHelperBase histGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_HST")); histGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RGR"), ModSettings.historicalRico, isChecked => { ModSettings.historicalRico = isChecked; SettingsUtils.SaveSettings(); }); histGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.historicalOther, isChecked => { ModSettings.historicalOther = isChecked; SettingsUtils.SaveSettings(); }); // Add level control checkboxes. UIHelperBase levelGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_BLC")); // If we haven't already, check for Advanced Building Level Control. if (ModUtils.ablcLockBuildingLevel == null) { ModUtils.ABLCReflection(); } // Is it (still) null? if (ModUtils.ablcLockBuildingLevel != null) { // ABLC installed; display checkboxes. levelGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RGR"), ModSettings.lockLevelRico, isChecked => { ModSettings.lockLevelRico = isChecked; SettingsUtils.SaveSettings(); }); levelGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.lockLevelOther, isChecked => { ModSettings.lockLevelOther = isChecked; SettingsUtils.SaveSettings(); }); } }
/// <summary> /// Harmony postfix to perform actions require after the level has loaded. /// </summary> public static void Postfix() { // Don't do anything if mod hasn't activated for whatever reason (mod conflict, harmony error, something else). if (!Loading.isModEnabled) { return; } // Report any 'soft' mod conflicts. if (Loading.softModConflct) { // Soft conflict detected - display warning notification for each one. foreach (string mod in ModUtils.conflictingModNames) { if (mod.Equals("PTG") && ModSettings.dsaPTG == 0) { // Plop the Growables. DontShowAgainMessageBox softConflictBox = MessageBoxBase.ShowModal <DontShowAgainMessageBox>(); softConflictBox.AddParas(Translations.Translate("PRR_CON_PTG0"), Translations.Translate("PRR_CON_PTG1"), Translations.Translate("PRR_CON_PTG2")); softConflictBox.DSAButton.eventClicked += (component, clickEvent) => { ModSettings.dsaPTG = 1; SettingsUtils.SaveSettings(); }; } } } // Report any broken assets and remove from our prefab dictionary. foreach (BuildingInfo prefab in Loading.brokenPrefabs) { Logging.Error("broken prefab: ", prefab.name); Loading.xmlManager.prefabHash.Remove(prefab); } Loading.brokenPrefabs.Clear(); // Init Ploppable Tool panel. PloppableTool.Initialize(); // Add buttons to access building details from zoned building info panels. SettingsPanel.AddInfoPanelButtons(); // Display update notification. try { WhatsNew.ShowWhatsNew(); } catch (Exception e) { Logging.LogException(e, "exception showing WhatsNew panel"); } // Set up options panel event handler. try { OptionsPanel.OptionsEventHook(); } catch (Exception e) { Logging.LogException(e, "exception hooking options panel"); } Logging.KeyMessage("loading complete"); }
/// <summary> /// Adds mod options tab to tabstrip. /// </summary> /// <param name="tabStrip">Tab strip to add to</param> /// <param name="tabIndex">Index number of tab</param> internal ModOptions(UITabstrip tabStrip, int tabIndex) { // Add tab and helper. UIPanel panel = PanelUtils.AddTab(tabStrip, Translations.Translate("PRR_OPTION_MOD"), tabIndex, true); UIHelper helper = new UIHelper(panel); UIDropDown translationDropDown = (UIDropDown)helper.AddDropdown(Translations.Translate("TRN_CHOICE"), Translations.LanguageList, Translations.Index, (value) => { Translations.Index = value; SettingsUtils.SaveSettings(); }); translationDropDown.autoSize = false; translationDropDown.width = 270f; // Game options. /*UIHelperBase gameGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_LOA")); * * // Add reset on load checkbox. * gameGroup.AddCheckbox(Translations.Translate("PRR_OPTION_FORCERESET"), ModSettings.resetOnLoad, isChecked => * { * ModSettings.resetOnLoad = isChecked; * SettingsUtils.SaveSettings(); * });*/ // Notification options. UIHelperBase notificationGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_NOT")); // Add logging checkbox. notificationGroup.AddCheckbox(Translations.Translate("PRR_OPTION_WHATSNEW"), ModSettings.showWhatsNew, isChecked => { ModSettings.showWhatsNew = isChecked; SettingsUtils.SaveSettings(); }); // Logging options. UIHelperBase logGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_LOG")); // Add logging checkbox. logGroup.AddCheckbox(Translations.Translate("PRR_OPTION_MOREDEBUG"), Logging.detailLogging, isChecked => { Logging.detailLogging = isChecked; SettingsUtils.SaveSettings(); }); // Thumbnail options. UIHelperBase thumbGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_TMB")); // Add thumbnail background dropdown. thumbGroup.AddDropdown(Translations.Translate("PRR_OPTION_THUMBACK"), ModSettings.ThumbBackNames, ModSettings.thumbBacks, (value) => { ModSettings.thumbBacks = value; SettingsUtils.SaveSettings(); }); // Add regenerate thumbnails button. thumbGroup.AddButton(Translations.Translate("PRR_OPTION_REGENTHUMBS"), () => PloppableTool.Instance.RegenerateThumbnails()); // Add speed boost checkbox. UIHelperBase speedGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_SPDHDR")); speedGroup.AddCheckbox(Translations.Translate("PRR_OPTION_SPEED"), ModSettings.speedBoost, isChecked => { ModSettings.speedBoost = isChecked; SettingsUtils.SaveSettings(); }); }
/// <summary> /// Adds growable options tab to tabstrip. /// </summary> /// <param name="tabStrip">Tab strip to add to</param> /// <param name="tabIndex">Index number of tab</param> internal GrowableOptions(UITabstrip tabStrip, int tabIndex) { // Add tab and helper. UIPanel panel = PanelUtils.AddTab(tabStrip, Translations.Translate("PRR_OPTION_GRO"), tabIndex); UIHelper helper = new UIHelper(panel); panel.autoLayout = true; // Add plop growables checkboxes. UIHelperBase plopGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_PLP")); plopGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.plopRico, isChecked => { ModSettings.plopRico = isChecked; SettingsUtils.SaveSettings(); }); plopGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.plopOther, isChecked => { ModSettings.plopOther = isChecked; SettingsUtils.SaveSettings(); }); // Add no zone checks checkboxes. UIHelperBase zoneGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_ZON")); zoneGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noZonesRico, isChecked => { ModSettings.noZonesRico = isChecked; SettingsUtils.SaveSettings(); }); zoneGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noZonesOther, isChecked => { ModSettings.noZonesOther = isChecked; SettingsUtils.SaveSettings(); }); // Add no specialisation checks checkboxes. UIHelperBase specGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_SPC")); specGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noSpecRico, isChecked => { ModSettings.noSpecRico = isChecked; SettingsUtils.SaveSettings(); }); specGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noSpecOther, isChecked => { ModSettings.noSpecOther = isChecked; SettingsUtils.SaveSettings(); }); // Add 'ignore low value complaint' checkboxes. UIHelperBase valueGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_VAL")); valueGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noValueRico, isChecked => { ModSettings.noValueRico = isChecked; SettingsUtils.SaveSettings(); }); valueGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noValueOther, isChecked => { ModSettings.noValueOther = isChecked; SettingsUtils.SaveSettings(); }); // Add 'ignore too few services complaint' checkboxes. UIHelperBase servicesGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_SVC")); servicesGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.noServicesRico, isChecked => { ModSettings.noServicesRico = isChecked; SettingsUtils.SaveSettings(); }); servicesGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.noServicesOther, isChecked => { ModSettings.noServicesOther = isChecked; SettingsUtils.SaveSettings(); }); // Add 'make plopped growables historical' checkboxes. UIHelperBase histGroup = helper.AddGroup(Translations.Translate("PRR_OPTION_HST")); histGroup.AddCheckbox(Translations.Translate("PRR_OPTION_RCO"), ModSettings.historicalRico, isChecked => { ModSettings.historicalRico = isChecked; SettingsUtils.SaveSettings(); }); histGroup.AddCheckbox(Translations.Translate("PRR_OPTION_OTH"), ModSettings.historicalOther, isChecked => { ModSettings.historicalOther = isChecked; SettingsUtils.SaveSettings(); }); }
/// <summary> /// Event handler for override cost checkbox. /// </summary> /// <param name="control">Calling UIComponent</param> /// <param name="isChecked">New isChecked state</param> private void OverrideCostCheckChanged(UIComponent control, bool isChecked) { ModSettings.overrideCost = isChecked; SettingsUtils.SaveSettings(); }
/// <summary> /// Event handler for auto demolish checkbox. /// </summary> /// <param name="control">Calling UIComponent</param> /// <param name="isChecked">New isChecked state</param> private void DemolishAutoCheckChanged(UIComponent control, bool isChecked) { ModSettings.autoDemolish = isChecked; SettingsUtils.SaveSettings(); }