public override void ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockBack, ref bool crit) { GlobalFunctionality.CheckItems(mod, Main.player[projectile.owner], ref damage, ref knockBack); }
public override void ModifyHitNPC(Item item, Player player, NPC target, ref int damage, ref float knockBack, ref bool crit) { GlobalFunctionality.CheckItems(mod, player, ref damage, ref knockBack); }