public void Clone(ISWeapon weapon) { _minDamage = weapon.MinDamage; _maxDamage = weapon.MaxDamage; _weaponType = weapon.WeaponType; _gameObject = weapon.Prefab; _attackType = weapon.AttackType; _range = weapon.Range; _ranged = weapon.Ranged; _twoHanded = weapon.TwoHanded; }
public ISWeaponType(ISWeaponType copiedObject) : base(copiedObject) { }